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ALPHA OMEGA

ALPHA OMEGA

Black Ops 4
Pack-A-Punch
Turn on the Power in the Cul-de-sac.
Turn on the Ventilation Systems in the Generators and survive the lockdown.
4 houses will now have Nova 6 Gas coming from them. Turn the Ventilation Unit for each house to clear the gas.
Pack-A-Punch is now open in the Beds.
Note
The Ventilation Units will randomly turn off throughout the match — you'll need to turn them back on to use Pack-A-Punch.
Rushmore & Galvaknuckles
Go to Operations and interact with the big computer to activate Rushmore. Progress to the next round.
Buy the Galvaknuckles from the wallbuy in the truck in the Cul-de-sac.
Melee a zombie with the Galvaknuckles next to a TV showing a static white screen in the Bunker. The TV can be in one of three locations:
  • Diner
  • Beds
  • Lounge
Tip
Turn on subtitles to make the next step easier.
Clock Codes
The TV will announce 5 codes in the format of a letter followed by 4 numbers (e.g. B, Zero, Three, Three, Zero = Green House at 3:30). Note them all down — each letter corresponds to a house, and the numbers are a time to set on that house's clock.
Go to each of the 5 houses and set the clock to the correct time. Interacting advances the clock by 15 minutes; meleeing advances it by 1 hour.
  • A — Yellow House
  • B — Green House
  • C — Prisoner Holding
  • D — Transfusion Facility
  • E — Operations
  • F — APD Interrogation
Warning
Always finish setting each clock with a 15-minute interact rather than a melee — ending on a melee/hour increment can bug the step.
6th House Code & Red Nova Crawler
Go to the one house you didn't get a code for and interact with its clock — the time will change. Input that time into Rushmore as a 4-digit code (e.g. 5:45 = 0545).
A Red Nova Crawler will spawn somewhere on the map. Find it and bring it to the Transfusion Facility window so it can enter.
A.D.A.M. Unit & the 115 Canister
Activate the A.D.A.M. Unit in the Storage Room and lead him to the stairs between the Green House Backyard and the Diner. Marlton will toss out a 115 Canister — pick it up.
Place the Canister on a shelf in the Transfusion Facility, then talk to Rushmore.
Recommended — Build Telepads Now
Build the Telepads before the next step — they make delivering the Power Core much easier. Collect 3 parts (one from Transfusion Facility, one from Green House, one from Generators) and build them at any Build Table.
Power Core
Get a Jolting Jack to fire electricity at the server in the Power House — this opens the panel so you can pick up the Power Core.
Quickly carry the Core back to Operations and place it in the slot in the wall. Use the Telepads between Prisoner Holding and Power House to teleport near Operations fast.
Bug Note
This step can sometimes complete without giving any indication. If you can still pick up the Core but it always fails, just continue to the next step anyway.
Paintings & Power Switches
Three paintings around the map will have green smoke coming from them. Use Brain Rot on a zombie and lead it to each painting — it will knock the painting down, revealing a 4-digit code behind it. Painting locations:
  • Green House Upstairs
  • Beds
  • Lounge
Enter all 3 codes into Rushmore. You have about a minute between each code before the step fails. Then interact with Rushmore again.
The power will go out. Flip 6 Power Switches to the correct position (green light above them):
  • Beds — Up
  • Diner — Up
  • Generators — Up
  • Solitary — Down
  • Lounge — Down
  • Storage — Down
Once all 6 are correct, turn the power back on at the original Power Switch in the Power House. Then interact with Rushmore again.
Mannequin Parts & the Elemental Orb
Many Mannequins will spawn — one will be glowing blue. All players interact with it to start a lockdown. After the lockdown, the Mannequin breaks — pick up its part. Repeat 2 more times (3 total) to collect both arms and the head.
Place all 3 parts on the broken Mannequin in APD Interrogation.
Find an Elemental Orb somewhere on the map and escort it back to the Mannequin in APD Interrogation.
Boss Fight — The Avogadro
All players interact with the computers in APD Control to start the boss fight.
Phase 1: Kill Mannequins near the Soul Canister in APD Control to fill it. Once full, the Avogadro emerges from the APD and a nuke drops.
Phase 2: The Avogadro can't be killed yet. Charge 4 Soul Canisters by getting kills near them — one in each room. All players must be in the room before activating each canister. Leave immediately after filling one — the room fills with electricity and will kill you.
  • Storage
  • Diner
  • Lounge
  • Beds
Phase 3: Return to APD Control. Shoot the Avogadro to push him toward the APD entrance until he gets sucked in. Interact with the computer to transfer him away.
After the dialogue, the APD door opens — pick up the Elemental Shard to complete the Main Quest.
Coming Soon
Side Easter Eggs
Guide coming soon.
Coming Soon
Music EE
Guide coming soon.