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Ashes of the Damned

ASHES OF THE DAMNED

Black Ops 7
SPRAY
Main Quest Video Guide
Turning On the Power
In the Janus Towers Plaza, melee the grate near Quick Revive and grab the T.E.D.D Head. place it in the car.
Drive the car and crash through gates to turn on power at each POI in any order:
Vandorn Farm Ashwood Blackwater Lake
Return the car to Ashwood and attach Pack-a-Punch in the garage using the Vehicle Upgrade Station.
Go to Exit 115 and open up Reba's Diner. Kill zombies for a full round. a cook will spawn and drop a Freezer Key when killed. Take the key to the freezer and collect the Abomination Head. Add it to Tessie using the Vehicle Upgrade Station.
Building the Necrofluid Gauntlet
After Round 8, go to the parked car on the ledge on the left side of Janus Towers Plaza (facing the building). Kill the Uber Klaus to obtain the Stabilizer Chip.
Bring the chip to the jail in Ashwood where Klaus is locked. Interact with the keypad to insert the chip, then throw 2 or more stun grenades into the cell to wake Klaus. It needs 2 stun impacts.
Bring Klaus to the Cosmodrome and have him repair the ATM-looking machine to unlock the Canister.
Klaus then starts a security scan. Survive for 60 seconds while it runs.
Charge the canister at each powered location's machine. Each charge is a 15 second defend, and there are 3 charges in total:
Ashwood Blackwater Lake Vandorn Farm
Bring the fully charged canister below Vandorn Farm and interact with the box. The canister decays in 105 seconds, and if it runs out you restart from the delivery step. While carrying it you cannot sprint, crouch, go prone, or use remote scorestreaks.
Using the symbols visible on the rooftops at the farm. viewable from the jump pad at Janus Towers Plaza (note: these change every game). select the correct symbol on each of the three sides of the box.
Take the wonder weapon and shoot the goo-orbs from the wall.
Six Ingredients
Collecting the Ingredients
Ravenger Eyes. Kill a Ravenger using a sawblade trap. Trap locations: Farm, Diner, Exit 115.
Human Bone. Tomahawk the foot off a hanging body in the barn at the Farm, between the hay and the cages. Use a molotov to burn the foot on the ground, then collect the bone.
Fungi. Collect the jar of spores from the kitchen at Blackwater Lake. Place the spores on the dead horse in front of the Vandorn Farm POI. Wait three rounds, then collect the fungus.
Bear Limbs. Kill a Zursa with the Abomination upgrade on the car and collect.
Husk. Destroy a purple plant in the fog using the Abomination upgrade on the car and collect.
Powder. With Wisp Tea equipped, kill zombies in front of the mirror in Ashwood until a wisp enters the mirror and activates it. Break the mirror with the wonder weapon and collect the powder.
Crafting. Pigpen Cipher

In Yuri's Lab in the Cosmodrome, interact with the powder to reveal your pigpen cipher. Match your three symbols to their ingredient, add them in order top to bottom, interact to add your blood, and complete the lockdown. The lockdown spawns 40 / 60 / 95 / 95 enemies for 1 to 4 players.

Note
Only three of these five appear per game. this is a full reference for whichever three you're given.
Three Keys in the Mist
Find three keys hidden in the mist. There are multiple spawn locations per area, but one will always be present in each of these three zones.
Crashed Rocket
  • On the fallen tower coming out of Ashwood
  • Next to the spinning radar dishes coming out of Cosmodrome
  • Up on the cliff leaving Ashwood
Orda Graveyard
  • On the high dino head, right side
  • On the dino head on the ground
  • Behind the Janus trucks
Grounded Ship
  • In a blue shipping container
  • In a zombie spawn
  • Under the ship between two silver barrels
Audio Cue
You can hear a twinkling, sparkling sound when nearby a key. similar to how you faintly hear Mr. Peeks music.
Each key needs to be returned to the Cube that has spawned in Ashwood. After all three are returned, an in-game cutscene will play, and afterwards the DG-2 will spawn in front of you. Go attach it to the truck at the Vehicle Upgrade Station.
Three Locations
With the DG-2 attached to the truck, shoot the floating clock so the hands stop. When shot with the wonder weapon, the clock will turn purple.
Using the purple hand, slow the two spinning antennae. Once slow, look at the 6 computers flashing numbers behind Wisp Tea and the two computers flashing pigpen symbols on the wall.
Decode the pigpen symbols to find your keyword. Use the flashing numbers to decipher each letter. 00 = A, 25 = Z.
Shoot the red button on each screen to lock in the correct letter. When all 6 are done the screen will flash white and the rocket will launch.
In the dining room, note where the hour hand points on the clock. Get the purple hand and stand on that Roman numeral on the floor until the Father's head turns toward you and his eyes glow red. Shoot him in the head.
Collect the four artifacts:
  • Bear. next to Staminup on the bottom bunk bed
  • Hockey Mask. upstairs of the barn
  • Chalice. near the bathtub under the farm
  • Knife. under the table in the shed
Place the artifacts on the ground at their respective locations and defend:
  • Bear placement spot
  • Hockey Mask placement spot
  • Chalice placement spot
  • Knife placement spot
Every few rounds, lightning will activate in 115. Bring the purple hand and shoot the clock on top of the gas station to slow time.
Revive three corpses and bring each to their colored lightning:
  • Red / Trucker. Ram Ol' Tessie into the truck parked next to him (lightning spot)
  • Blue / Waitress. Melee the cash register (lightning spot)
  • Yellow / Mechanic. Have Klaus stomp to the right of the mechanic to revive him (lightning spot)
Once all three are awoken and in their lightning, the screen will flash white.
Preparing for the Final Encounter
At Blackwater Lake, interact with the wisp on the dock. Then use the purple hand to stop the projector inside.
Note the order of the four photos that flash:
  • In front of the house
  • By the dock
  • The boathouse
  • The shed
In the order your photos appeared, shoot the tape at each location using the wonder weapon:
  • Tape. In front of the house
  • Tape. By the dock
  • Tape. The boathouse
  • Tape. The shed
Caution
If you shoot a tape in the wrong order you will be jumpscared and must retry next round. The order is always the same each match. if you make a mistake, flip the round and retry. You do not need to use the purple hand to stop the projector again on the next attempt.
When all four are done correctly, intel will spawn at each location. Find the wisp upstairs in the bedroom and interact to open the box.
Spawn Klaus and have him carry the item to the pier. Interact with Klaus to begin the final encounter.
Driving Through the Wisps
Drive through 12 total wisps across the map. The route is the same every time with three wisps per fog location.
Driving Through the 12 Wisps
Blackwater Lake . Janus Towers Plaza . Farm . Ashwood . back to Blackwater Lake
After running over the 12th wisp, you will be teleported into the boss fight.
Three Phases

The boss constantly shoots at you. All damage you deal comes through the car. Manage your car health throughout all phases.

I
Normal Phase
Shoot with the DG-2 and ram into him with the car.
II
Immune Phase
Shoot with the DG-2 until he spawns a glowing spot on the ground. Drive into it, then ram him.
III
Final Phase
He charges purple beams that near-instantly destroy the car. Keep boosting into him continuously.
Open the Toybox
Find the twins somewhere on the map. Three known spawn spots so far are Ashwood, the fog between the lake and Ashwood, and on the boat between Farm and Ashwood.
Once found, the twins will teleport to the top of the barn in Farm, where the toybox is sitting on top of the windmill, covered by a storm cloud.
Use the Wonder Weapon to drag the box towards you, then use Dark Flare to clear the storm around it and open it.
Ol' Tessie Toy
Go to the area in the fog between spawn and the lake, and find three pink crystals sitting on different monoliths.
Use the Wonder Weapon to knock the crystals off their monoliths, then use a fumigator to interact with them once they're on the ground.
Once all three have been interacted with, a 115 meteor will crash near the entrance to the lake. Interact with it, then flip the round to get a 115 Rock.
Place the 115 Rock in the toybox in Farm, pick up the Ol' Tessie Toy, and take the next exfil. It will now appear on the toy shelf in the house in Rex Infernus.
Ashes of the Damned interactive map
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Toxic Spores
Pick up a fumigator from one of the following locations. Each fumigator can only be taken by one player:
  • Vandorn Farm barn, upstairs
  • Spawn area, against an AC unit near Janus Towers
  • Near the VS Recon wallbuy in Ashwood
  • In the shed at Blackwater Lake
8 toxic plants spawn at random around the map at the start of the game, and up to 2 more regrow each round (max 10 at a time). This works in every mode.
Use the fumigator to fumigate a toxic plant. After fumigating, you must protect it from zombies while it grows. It grows through 4 stages at 10 seconds each. Purple-eyed zombies spawn every 5 seconds to attack it, and the plant dies after 6 zombie hits.
For better rewards, use the Toxic Growth field upgrade within 120 units of the plant. Each stage then takes only 5 seconds, and it instantly skips one stage.
The loot you get depends on the stage the plant reached before it was picked.
Lucidity
Requirement
You must be playing as Tank Dempsey to interact with the dog tags.
In the crashed rocket area between Ashwood and Zarya Cosmodrome, find a pair of dog tags on the ground and interact with them. You will be pulled into the Dempsey Side Easter Egg. If you are Dempsey and standing near the dog tags, you will hear a hint voice line.
You will be teleported to a jungle area. Follow the floating black orb as it leads you around the map while you fight off zombies. There are three timed sections of 90, 120 and 150 seconds. Self-revives are disabled while you do this.
Dying or running out of time puts the Easter egg on a 3 round cooldown.
Ghost Twins
Interact with the TV upstairs in the Vandorn Farm farmhouse 5 to 9 times until both twins show on screen, then stare at it for 5 seconds.
Interact with the TV 5 to 9 more times until only one twin shows on screen.
Go find the twin under the barn, where they are playing tic-tac-toe with chalk.
Return to the TV. Both twins show again. Stare at it for 5 seconds, then interact with it 5 to 9 times until the screen is empty.
Go to the generator area and find the dancing twins. They will drop loot including a free Wisp Tea (usable for the main quest). Only players in the TV room get loot.
After completing it, the twins come back every 2 rounds with more loot.
Soda Sommelier
Warning
Pick up only the 3 ingredients for the perk you want. A bad soda costs 50% of your current health when you drink it. This can only be attempted once per player.
Collect the three ingredients for one of the four recipes and mix them in the Exit 115 Diner soda fountain cup. Everyone has their own cup and their own ingredients. Each ingredient spawns at one of several random spots, so the locations below are common spots and not guaranteed.
  • Quick Revive. Toilet Cleaner (Janus Towers, computer desk in spawn room) + Fish (Blackwater Lake, edge of the dock) + Stim Shot (Zarya Cosmodrome, control room cabinet shelf)
  • Juggernog. Plant (Janus Towers spawn room, growing through the cement) + Jar of Milk (Vandorn Farm, corner of the cellar entrance) + Carton of Eggs (Exit 115 Diner, shelf behind the counter)
  • Speed Cola. Berries (Blackwater Lake, back of a truck) + Dried Peppers (Ashwood, inside a crate in Hroves) + Sugar Packets (Exit 115 Diner, on the countertop)
  • Stamin-Up. Bag of Beans (Ashwood, bottom of the farmhouse basement) + Lemons (Blackwater Lake, just behind the truck) + Gas Canister (Exit 115, to the left of the mechanic shop)
Melee your full cup to make it public so a teammate can drink it too.
Cursed Bear
Requirement
You must have Death Perception equipped and must not be in Mutant Injection form.
Equip Death Perception and find the bear footprints on the ground. The first print is at one of several random spots, and prints only show to players with Death Perception within about 1,500 units.
Follow the footprints in sequence. There are five footprints in total.
After the fifth footprint, you will be pulled into the Easter egg via a death screen animation of being mauled by a bear. You will be transported to a forest with only your melee weapon. however, your full loadout will also be on the ground nearby.
Kill the bear that has spawned in with you to complete the Easter egg. It is a Zursa locked to round 27 to 30 difficulty. A necklace also drops if the bear dies while it is in melee mode.
Ray Gun Mark II
Use all 7 jump pads around the map in any order. The game only checks that every pad has been used. The order only matters later, during the code step. One route that works:
  1. Janus Tower to Blackwater Lake
  2. Blackwater Lake to Ashwood
  3. Ashwood to Exit 115
  4. Exit 115 to Zarya Cosmodrome
  5. Zarya Cosmodrome to Ashwood
  6. Ashwood to Vandorn Farm
  7. Vandorn Farm to Janus Tower
After completing the loop, wait 4 or 5 rounds (it is random). You do not have to stay at Janus Tower. Blinking lights will appear. pay close attention to the pattern. Each blink is a quarter of a second, there is a longer gap between numbers, and a 3 second solid light marks the end of the code. There are 8 fixed codes, and every one starts with pad 7 or pad 3.
Each jump pad is numbered on its backside: Janus Tower = 1, Vandorn Farm = 2, Ashwood = 3, Blackwater Lake = 4, Exit 115 = 5, Zarya Cosmodrome = 6, Ashwood (second) = 7. Follow the code sequence to identify which jump pads to use in order. You have 240 seconds from your first pad to finish the order.
A wrong order does not restart you from the beginning. A new code starts straight away, with no round wait and no re-riding the pads.
After following the code and landing in Ashwood, search the POIs for a purple portal in the sky. When found, take the jump pad that will collide with the portal mid-air. Taking the wrong jump pad at this step resets you to the code step, with another 4 or 5 round wait.
After the portal drops corpses, your rewards will follow. a free Ray Gun Mark II, a legendary-tier weapon, and 3 Bonus Points power-ups.
This is repeatable. 6 rounds later it restarts at the code step.
Bullseye Axe Throwing
Details
You have about 20 seconds to hit the targets and must stay in the lake area. The axes stay for 30 seconds, after which they vanish the moment you look away. Targets move after 3 hits and your axe refills 3 seconds after you run out. 7-9 hits earns the first reward tier and 10 hits earns the second (the trophy turns silver). Under 7 hits, try again 1-2 rounds later. Each player can only do this once.
Interact with the trophy inside the shed at Blackwater Lake. Two combat axes will spawn in a log outside the shed.
Pick them up, go over the fence near the road, and hit all of the targets that spawn to earn rewards.
ARC-XD Racing
Requirement
Every door in Zarya Cosmodrome must be open before you can start this (the launchpad and both underground areas). The race lasts 90 seconds, firing or using resets you to your last checkpoint, and your finishing time sets the trophy: under 35 s 1st, under 45 s 2nd, under 60 s 3rd, otherwise 4th. You can race 3 times per game, with 5 rounds between races.
Find the RC-XD remote control. It is hidden at 1 of 3 random spots each game, and the cabins outside Blackwater Lake are one of them.
Interact with it to start a race. The rest of the squad votes to take part.
Vending Machines
Note
Without the panic knife upgrade, you need to crouch or go prone while meleeing. Most drops are loot or a snack (about 30%), but there is a small 1% chance of a live grenade.
There is a vending machine in the spawn area and another in Exit 115.
Melee a machine at its opening to possibly spawn rewards. This can be done once per round per machine.
Meleeing it with the Melee Macchiato panic knife upgrade will break the vending machine and drop multiple rewards. With the upgrade, any hit breaks it, not just a crouched melee. Plain Melee Macchiato is not enough.
Sentient Monkeys
Find and feed Chompy a total of 10 cymbal monkeys.
Once the tenth is fed, Chompy rewards you with a wonder weapon.
Free Power-Ups
Hidden around the map are 9 power-up icons. shoot each to collect it. The Fire Sale and Perk only spawn after the others are found.
  • Max Ammo. Janus Towers Plaza, in a hole in the ceiling just above the Quick Revive machine in the server room
  • Insta-Kill. Vandorn Farm, in the silo
  • Max Armor. The grounded ship between Vandorn Farm and Ashwood, inside a shipping container on the far right side on the slope leading up from Vandorn Farm
  • Nuke. Ashwood, take the ascender on the left as you enter from Vandorn Farm or Blackwater Lake. Stand on the east side and look toward the church on the north side
  • Double Points. Lost Cabins (western cabin), entering from Blackwater Lake through the fog. Go upstairs and look through the broken roof
  • Full Power. Zarya Cosmodrome, in the flame trench on the northeastern corner. Look northeast through the chain link fence
  • Bonus Points. Exit 115, on the roof of the diner. Go to the top left corner and face the broken bridge. Bonus Points is beneath the car on the right side of the bridge
  • Fire Sale. Spawns after the first seven power-ups are shot. Blackwater Lake, inside the cabin up the stairs. look up through the destroyed roof
  • Perk. Spawns after all eight other power-ups are found. In the root of the tree between Blackwater Lake and Janus Tower
Music
First headset. Janus Tower Plaza spawn area, in the server room on top of a server directly across from the Quick Revive machine.
Second headset. Ashwood, next to the VS Recon wallbuy on a ledge.
Third headset. Exit 115, in the passenger seat of the truck near the gas station.
After interacting with all three, the song "Turn to Ashes" by Elena Siegman will begin playing.
Relics unlock in three tiers. Tier 1 (Grim) can be done independently. Tier 2 (Sinister) requires Tier 1 unlocked on Cursed. you need three Grim relics to find the first Sinister one, then you can mix and match. Tier 3 (Wicked) requires reaching Tier 2. same rule applies.
Grim Relics
Lawyer's Pen
After Round 20, light three candles with a Molotov or Napalm Burst. They appear lit before Round 20 but cannot be activated until after. Locations:
  • On the shelf to the right of Juggernog
  • In the fog near Blackwater Lake, across from the ARC-XD spawns
  • Next to the bed upstairs in the house on Farm
After lighting all three, hear Mr. Peeks laugh, then activate the trial on the side of the barn.
Trial Task
All zombies are Mimics
Relic Curse
Mimics spawn on the map
Dragon Wings
After Round 20, take the jump pad between Farm and Janus Towers Plaza. While in the air, hit 3 purple targets: Janus Tower building, power line, and rubble.
Hear Mr. Peeks laugh, then activate the trial on the side of the house at Farm.
Trial Task
Powerups cause damage
Relic Curse
No powerups spawn on the map
Teddy Bear
Find 10 Mr. Peeks dolls. only visible in Aether Shroud. The 10th won't spawn before Round 20. Locations:
  • On the silo at Farm
  • On the Janus Towers / Lake sign
  • Upstairs in the cabin at Blackwater Lake, in the toilet (zombie spawn)
  • Corner of a building in the fog near the lake, near the ARC-XD spawns
  • Side of the church in Ashwood
  • Behind the teleporter to Farm/Lake in Ashwood (zombie spawn)
  • On an electrical pole in the Cosmodrome
  • Underneath the Cosmodrome near the crafting table (zombie spawn)
  • Underneath the wrecked ship, just above the key spawn
  • Round 20+ only. on the highway sign at Exit 115
Shoot each Mr. Peeks with the wonder weapon then retract it. After the tenth, go to Farm to start the trial.
Trial Task
Every weapon shot costs 100 Essence
Relic Curse
Zombies spawn 75% faster
Sinister Relics
Vril Sphere
After Round 40, wait for a Doppleghast to spawn and launch it with a launchpad. Hear Mr. Peeks laugh, then activate the trial at the Cosmodrome.
Trial Task
Purchases are disabled
Relic Curse
Four perk limit
Samantha's Drawing
Feed Chompy guns of increasing rarity in order (there is no round requirement for these): Grey Green Blue Purple Gold
From Round 40, feed Chompy a Ray Gun wonder weapon. A Ray Gun Mk II also works. Chompy will not eat the Gauntlet. Peeks laughs after it's destroyed. A wrong feed resets the sequence.
Trial Task
No ammo
Relic Curse
Your weapon switches every round
Focusing Stone
After Round 40, kill a Zursa with a melee weapon and collect the wine bottle it drops.
Complete a TEDD trial to Legendary for the second wine bottle. Each bottle despawns after 90 seconds if nobody picks it up.
Place both bottles on the table inside the cabin. Memorize the order they explode in, then shoot them to recreate that order. Start the trial under the Cosmodrome.
Trial Task
No Essence
Relic Curse
No self revives
Wicked Relics
Blood Vial
A phone spawns every 10th round from Round 20 (this needs tier 2 or higher). Listen for the audio cue. Hold interact on one until it rings and disappears. You need 5 answered, so the earliest you can unlock this is Round 60. Then start the trial at the cabin.
Trial Task
All weapon damage is halved
Relic Curse
No augments
TranZit Bus
From Round 60, survive a full round using only Ol' Tessie, the DG-2, or the sawblade trap to kill every zombie. Any other kill fails it, and Time Out gum invalidates it. After the round ends, go to the lake to activate the trial.
Trial Task
Zombies are only damaged by other zombies
Relic Curse
Enemies will heal
Dragon
After Round 60, beat Veytharion. Continue instead of exfilling, then activate the trial at the lake.
Trial Task
Zombies are only damaged by explosives
Relic Curse
No ammo crates
Audio Logs
Tilling the Earth. Main Quest. Vandorn Farm, in the pan in the kitchen of the Farmhouse
Meat the Vandorns. Main Quest. Farm Basement, on a shelf after completing the farm ritual
Ground Control. Main Quest. Zarya Cosmodrome, in the Control Room after completing the Serum Lockdown
What Came After. Main Quest. Zarya Cosmodrome, in the Flame Trench under the rocket after completing the Serum Lockdown
She Got Hers. Main Quest. Exit 115, in the Diner's Kitchen
He Got His. Main Quest. Exit 115, at the Self Serve station on a shelf
The Price You Pay. Tailor-Made challenge. Ashwood, on a shelf in the Tailor Shop
Craftsmanship. Top Shelf Spirits challenge. Ashwood, in the Ruby Rabbit on a desk right in front of you going up the zipline next to the garage
Cold Blooded Thriller. Life Preserver challenge. Blackwater Cabin, on a shelf in the little dock house
The Fate of the Flock. Smithy challenge. Ashwood, in the Garage
Scene 27: The Drowning. Main Quest. Blackwater Cabin, near one of the film reel locations
Study Room Monologue Rehearsal. Main Quest. Blackwater Cabin, near one of the film reel locations
Confrontation in the Parlor - Camera B. Main Quest. Blackwater Cabin, near one of the film reel locations
Director's Notes: Improv Test. Main Quest. Blackwater Cabin, near one of the film reel locations
Documents
Cut. Crickets challenge. Blackwater Lake, shoot the bullseye on the dartboard in the hunting shack while standing behind the miscolored board
Maintenance. Rocket, Paper, Scissors challenge. Zarya Cosmodrome, shoot the papers in the Control Room
Signal Fires. Ascend, Descend challenge. Ashwood, climb the ascender directly facing the garage, then turn to face the garage. Look down to find the document on the platform to the right
Playmates. Like a Needle... challenge. Vandorn Farm, interact with the haystacks until it drops
Evidence. Oil Change challenge. Exit 115, in the auto shop under some spray cans
Good Game. Tanks a Lot challenge. Janus Towers Plaza, melee a tank with Melee Macchiato equipped
Artifacts
T.E.D.D Head. Obtained through main quest progression
Mirror of the Forgotten. Obtained through main quest progression
DG-2 Turret. Obtained through main quest progression
Seal of Sorrow. Obtained through main quest progression
Necrofluid Gauntlet. Obtain the free Wonder Weapon
Helion Horn. Obtained through main quest progression