Save this map?
Sign in or create a free account to save maps for later.
Click or scroll to zoom · drag to pan
← All Maps
ATTACK OF THE RADIOACTIVE THING

ATTACK OF THE RADIOACTIVE THING

Infinite Warfare
Activate Pack-A-Punch
Grab the Power Switch from the Beach and place it at the Power Station to turn on the power.
Pick up Elvira's Book from the safe in the Diner.
Give the Book to Elvira. she will give you a Blood Vial.
Pick up the Cleaver melee weapon from the dead shark in the Beachside Market.
Get kills using the Cleaver to fill the Blood Vial.
Give the filled Blood Vial to Elvira. she will follow you.
Bring her to the portal outside the TV Station and she will open it.
Enter the portal to be taken to Pack-A-Punch.
Note
After this, the Pack-A-Punch portal will respawn at various locations around the map. Look for a beam of light in the sky leading down to the portal to find its current location.
Zombie Parts & Mirror Pieces
Head: Enter the Projector room and interact with the red button on the wall, then immediately leave the portal. You'll be taken inside an RV. Grab the Zombie Head from the counter before you get kicked out.
Torso:
  • Pick up the Crowbar in the Motel side room.
  • Pick up the Freezer Trap part from the side of Ramon's Gas Station, on some boxes.
  • Place the part on the missing slot of the Freezer Trap in the Beachside Market to repair it.
  • Activate the trap, then melee the pig carcass in front of the Torso to remove it and pick up the Torso.
Left Arm: Pick up from the firepit in the RV Park.
Right Arm: Build the Seismic Wave Generator and place it on the green spot on the beach where the Power Switch was. This raises the Zombie Arm for you to grab.
Seismic Wave Generator. place each part one by one on the Build Table in the Diner backroom:
  • Blueprint: Diner, outside the door leaving the back room
  • Ring: Diner, outside on the corner near the Pack-A-Punch portal
  • Stand: Diner, on one of the red benches out front
  • Thumper: Playground, corner nearest the Diner next to a Portapotty
Left Leg: Pick up the Cleaver melee from the dead shark, then melee a Soldier Zombie (spawns round 5 and after) to make it drop its leg.
Right Leg: Throw an explosive into the tree in the Forest near the TV Station to dislodge the Zombie Leg.
Hand Mirror: Summon Elvira (after filling the Blood Vial with Cleaver kills), then pick up the Hand Mirror from her couch.
Glass Shard: Pick up the Crowbar in the Motel side room, melee the intact mirror in the RV Park bathroom, and pick up the Glass Shard.
Car Mirror: Pick up the Crowbar in the Motel side room, melee the right-side mirror off the car between the Beachside Market and the Gas Station, and pick it up.
Contamination Tent Setup
Place the Zombie Parts on the gurney in the Contamination Tent.
Place the Glass Shard on the table next to the gurney.
Place the Car Mirror on the wooden crates.
Place the Hand Mirror on the MRE crates.
Punch Card, Typewriter & Death Ray
Pick up the Punch Card from the table in the Diner backroom.
Place the Punch Card in the typewriter in the Contamination Tent and interact with it. Lights will flash left to right, representing numbers 0-9.
Randomly input the numbers 3, 4, 5, 6, 8 until you find the correct order by trial and error. 8 will always be last. Remember the correct order.
Once the correct code is entered, interact with the Death Ray next to the typewriter to shoot a laser into the Zombie Parts and turn it into a zombie.
The Key
Input the same code, but backwards, into the typewriter, then activate the Death Ray again to turn the zombie into a Key.
Use the Key to open the garage of the Gas Station.
Chemical Station & Nuclear Bomb Parts
Chemical Station parts: place on the table in the Garage:
  • Beachside Market: on a couch in the back room
  • Trailer Park: bench next to an open RV
  • Beach: bench on the trail to the RV Park
Nuclear Bomb parts:
  • TV Station: under a gate that leads from the Forest to the TV Station
  • TV Station/Motel: under the crashed red car on the road between the TV Station and the Motel
  • Beach: under the small bridge at the back of the beach with flowing water
Gauge Code
Memorize the 4-digit code under the desk in the Beachside Market office.
Pick up the Crowbar in the Motel side room.
Melee 4 gauges around the map to stop each one's number on one of the 4 digits from under the desk (any order):
  • Power Station: behind the building with the Power Switch
  • Gas Station: behind the Gas Station
  • Motel: inside the side room with the Crowbar
  • Snack Shack: near Quickies on the right side of the Snack Shack
After all 4 gauges are set, the safe in the Beachside Market office will open and contain the Bomb Code.
Important
Memorize or note down the Bomb Code now. you'll need it much later in the boss fight and won't be able to check it again.
"M" Number
Find and memorize your "M" number. It's found in the Motel Office on top of one of the walls.
"O" Number
Find and memorize your "O" number by changing the color in the TV Station using the TV Equipment, then looking at the 4 "O" symbols at different parts of the map:
  • Beachside Market: back room, above the fridge
  • Gas Station: on the front door
  • Beach: on the bottom of the big bridge
  • Trailer Park: on the fridge inside the RV accessible from the Projector room button
For each of the 3 colors, one of the "O" symbols will be crossed out. Find which 3 symbols get crossed out across all 3 colors and disregard them. the one symbol that never gets crossed out is your "O" number.
Tip
For the Trailer Park "O" symbol, you don't need to actually use the Projector room button. just jump up and look through the window from outside.
Eye Number
Multiply your "M" number and "O" number together to get your Eye number.
Look at the TV in the TV Station, next to Elvira, and find which color corresponds to your Eye number. Memorize this color.
Battery & Radio Audio Logs
Obtain a Battery, randomly dropped by Backpack Zombies.
Place the Battery in one of two radios and listen to the audio logs for the scientist to name a chemical that can stop the Radioactive Thing. There are 5 possible chemicals he can name:
  • Power Station: on the ground behind the building with the Power Switch
  • Motel: office, on the couch
If the radio you used the Battery on instead gives lines about how to make chemicals (rather than naming the target chemical), use your other Battery on the other radio to find out which chemical you've actually been given.
Mixing the Chemical
After determining your chemical from the audio log, select it below to see the full ingredient chain and where to find each ingredient:
Change the color on the TV/lab setup to the color from your Eye number step.
Place the first row of ingredients for your step on the Lab set in the garage.
Locate each ingredient's board, and note down the top and left number in its diamond. Add all these numbers together, then subtract your "O" number to get the final number for that combination.
Input that number into the display at the top right of the Lab to confirm. Done correctly, this creates the intermediate chemical. Repeat for each step until you have your final chemical.
Example
If your color was Red, set it to Red first. Suppose your final chemical is "3,4-di-nitroxy-methyl-propane": you'd get Quarters (melee the payphone with a crowbar) and Racing Fuel (outside the garage), and place both on the lab table. Checking the boards. say Quarters shows 5 & 3, and Racing Fuel shows 4 & 7. that's 5+3+4+7 = 19. If your "O" number is 5, then 19 − 5 = 14. Enter 14 into the machine and confirm to create Formaldehyde. Repeat with the next combination (e.g. Pennies and Vodka) to create Acetaldehyde, and so on until you reach your final chemical.
Arming the Nuke
Once you have your final chemical, place the Nuclear Bomb parts on the Nuke in the garage.
Place your final chemical on the Nuke.
Boss Fight: The Crogzilla
All players need to interact with the Nuke to start the charge-up sequence. After 30 seconds, the Nuke will be charged. all players must interact with it again to begin the boss fight.
Phase 1. Escort:
  • Escort the Nuke as it makes its way to the beach. The Crogzilla will shoot eggs at you during this.
  • Once the Nuke reaches the beach, it will launch. and the Crogzilla will eat it.
Phase 2. Lasers:
  • Use one of three lasers (left, middle, or right of the beach) to shoot open a hole in the Crogzilla.
  • When the Crogzilla charges a laser attack, a small glowing spot becomes vulnerable on its chest. shoot a laser at it during this window while avoiding its laser and slam attacks.
  • Once hit successfully, the spot stays open. keep hitting it until the Crogzilla is stunned and the spot closes.
  • The number of hits required is 2 × number of players + 1 (e.g. a 3-player game needs 7 hits).
Phase 3. Final Sequence:
  • All players interact with the hologram nuke on the beach where the original nuke was, then immediately run to the back of the beach.
  • The Crogzilla will spit acid on the ground, locking onto more of the beach over time. You're safe at the very back of the beach by the signs.
  • Once the acid reaches near the back, the Crogzilla sends two waves of eggs (only one wave on attempts after the first).
  • The acid then disappears and a laser maze appears. All players must traverse it (left path recommended, right also possible) and reach the Nuke in time, interacting with it simultaneously.
  • Done correctly, this teleports all players inside the Crogzilla with the Nuke.
  • Each player must enter the Bomb Code from Step 8 into the Nuke, interacting and pressing the correct numbers left to right, to get a green light on their side.
Tip
If a player is struggling to enter their Bomb Code, another player can jump over the bomb to their side and enter it for them.
Completion
After all players successfully enter the Bomb Code, a cutscene plays and the Main Quest is complete. If playing in Director's Cut, you can also collect the Talisman.
Skull Hop
Skull #1. Shoot 5 Skulls: shoot 5 of the hidden skulls scattered around the map. Possible locations include:
  • Behind the dumpster near the Power Plant
  • Inside the Power Plant window, on the couch
  • On the Mason's sign near Tuff Nuff
  • On top of the rock in the ocean
  • Under the bus on the bridge
  • On the top-right balcony of the Motel
  • On the barrier at the TV Station
  • In the bathroom behind the Snack Shack
  • Under the shelf in the back of the Market
  • Behind the building next to the Fishing Shop
You'll hear a confirmation sound once you've shot 5 of them.
Skull #2. Radiation Container: find the pump on the ground outside the garage, to the right of the garage door. Carry it to the toxic waste pools outside the map, near the Ice Cream Shop and Power. You'll need to hop outside the map to reach the pool, then place the pump inside it. Stay in the area and wait around 5 minutes for the device to finish charging. you'll know it's done once you hear a constant beep from the machine.
Skull #3. Pool Trap: requires round 4 or higher. Grab the gas can to refuel the Pool Trap, found on the side of a truck right outside Elvira's studio. Bring it to the Pool Trap at the edge of the pool behind the Motel and refuel it, then place the device you obtained from Skull #2 in the center of the pool. Lead a train of exactly 16 zombies into the Pool Trap and activate it. Once all 16 kills register, you'll hear a completion sound.
Skull #4. Spelling Bee: note the word on the Ice Cream Shop wall and the 4 letter symbols on the swings at the playground. Select your word and enter the swing letters below to get the exact combo to press for each letter.
Skull #5. Paintings: go to the RV area and find a note hanging off a picnic table that reads "Don't Blink." Melee the note to make it disappear. Head to the pool and pick up a fresh device, then take it to one of 4 paintings around the map:
  • The office near the pool
  • Behind the Gas Station, by the dumpsters
  • The office inside the Beachside Market
  • The Ice Cream Shop
Place the device near the painting, then interact with the painting to spawn an area that mutes sound and slows everything down inside it. Melee the device to break it. it spawns black clouds with green eyes. Shoot at least 7 of these clouds to complete that painting. Return to the pool for a new device before moving on to each of the remaining paintings.
Skull #6. Charged Shot: obtain the upgraded M.A.D. and crank the gun to fire a charged shot at the Skull Hop machine in the Ice Cream Shop. This powers on the machine and gives you the final skull token needed to play Skull Hop.
Skull Hop. The Minigame
Stand on the platform whose color matches the colored bars on either side of a frame of skulls. While standing on a colored platform, every cube you pull with the Entangler takes on that color. Hitting a skull with a cube that doesn't match its frame's bars turns that skull red and sends it flying toward the portal, counting as a strike. falling off the platform does the same. Clear all 3 frames by hitting each skull with a cube matching the color of the bars on either side of its frame. If a frame gets too close to you, you instantly fail the game.
Reward
Collecting all 6 Skulls and completing the minigame rewards you with a Perkaholic and unlimited F&F card refills for the remainder of the game.
Unlimited Retries
Normally, failing Skull Hop permanently powers the machine down and you can't try again. To get around this, equip the Skull Hacker fortune card before firing the charged shot for Skull #6, then start the minigame and let yourself fail on purpose. Completing Skull #6 again afterward gives you unlimited tries at the minigame, and you'll still be able to earn the achievement for it.
M.A.D. (Modular Atomic Disintegrator)
Obtain the M.A.D. from the Magic Wheel.
Pick up the Crowbar from the room in the Motel.
Melee open the 3 panels around the map with the Crowbar and interact with the part inside to add it to the M.A.D.:
  • Crank (Charged Attack). Panel outside the TV Station, near the original Pack-A-Punch Portal
  • Grip (Reduced Recoil, Increased Range, Full Auto). Panel in the Trailer Park, near the Mens Bathroom
  • Plunger (Ammo Refill at Eggs around the map). Panel behind the Gas Station, near the Willard Portrait
Message Rerouted
Note
This is a hidden reference to the turnstile from the other Infinite Warfare Zombies maps.
Start on the path between the Gas Station and Beach, and obtain a Sniper Rifle.
Look toward the hill and find the turnstile sticking out of the rock. Aim down the sniper scope and shoot it.
The turnstile disappears into a vortex, unlocking the "Message Rerouted" animated calling card.
Make 'Em Squeal
Get the Cleaver: go to the Market, find the Deadeye Dewdrops perk machine, and look behind the counter to pick it up.
Complete the challenge: use the Cleaver to perform the required kills/interactions, continuing until the Easter egg registers. This unlocks the "Make 'Em Squeal" secret calling card.
Brachyura Boogie
Find the 5 hidden vinyl records around the map:
  • Snack Shack: find the grey concrete wall with blue scaffolding, go underneath the blue tarp, and look underneath the boxes/pallet.
  • Power Station: find the Power Switch building and look behind the stack of rubber tires/wheels beside it.
  • Trailer Park: enter the accessible RV, go prone underneath the dining table, and interact with the record underneath it.
  • Beachside Market: find the checkout counter and look underneath the cash register.
  • Motel: find the alcove containing the metal trash cans, and look inside the open trash can with no lid/trash.
Once all 5 records have been collected, "Brachyura Boogie" begins playing from the jukeboxes around the map.
Secret Lobby Music
Requirement
Director's Cut unlocked, playing Scene 1.
Go to the TV Studio and find the camera directly in front of Elvira.
Look through the camera's viewfinder, aim at the White Talisman mask, and shoot it.
This unlocks 3 additional lobby songs for Attack of the Radioactive Thing: Trail Blazers, Blue Bolts, and Change Chews.