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BURIED

BURIED

Black Ops 2
4-Player Requirement
This Main Quest can only be completed with 4 players.
Build the Noose
Build the Noose next to the Courthouse. Collect the 4 parts:
  • Battery: In Church
  • Lightbulb: On the second floor of the Jail
  • Wire: In the Gunsmith
  • Antenna: In Stables, sticking out of hay
Destroy the 4 Red Orbs
Required
You will need a Subsurface Resonator powered with a Turbine for this step.
Break all 4 red orbs around the map with the Subsurface Resonator.
  • Orb #1: Between Saloon and Candy Shop
  • Orb #2: Outside the Church, to the left
  • Orb #3: In the Caves
  • Orb #4: Back of the Mansion to the right (facing away from the Maze)
The Lantern
Find the floating Lantern in the main town. Throw a grenade at it and pick it up when it falls. It takes one of two paths:
  • Going from Courthouse to Church
  • Going from Courthouse to Jail
The player who picked up the Lantern needs to get Arthur to kill 10 zombies by feeding him Candy.
Go to the roof of the Gunsmith and build the Lantern on the symbol.
Cave Signs
Required
At least one player needs Galvaknuckles and Time Bombs for this step.
The Lantern will now show one of five codes. Use the image below to decipher it. Melee the signs with the matching names in the Caves using the Galvaknuckles.
Before meleeing the last sign, throw a Time Bomb.
Possible Codes
Dry Gulcher Shaft
Bone Orchard Vein
Lunger Undermines
Ground Biter Pits
Consumption Cross
Escort the Wisp
Required
At least one player needs Vulture Aid to see the wisp.
After meleeing the last sign, a wisp will appear. Escort it until it reaches the Noose.
Run zombies into the wisp so they die near it. This keeps the wisp from fading away.
Once the wisp reaches the Noose, use the Time Bomb and repeat this step one more time.
Glowing Zombies
Kill 5 glowing zombies near the Guillotine.
The Bell Board
One player goes into the Mansion to a room past the moving bookshelf. There is a board with 9 lights on it.
The other 3 players split up to the Courthouse, Barn, and Candy Shop second floor. Each area has 3 bells: pressing a bell lights up one of the 9 lights on the board.
Identify which bell corresponds to which light. The Mansion player calls out which light is lit, and the others press the bells in whatever order the board indicates until all 9 lights are fully lit.
The Fountain
Activate the fountain by the Candy Shop and Mansion. Every player must stand in a specific spot and shoot every target that spawns:
Locations & Target Counts
  • Candy Shop (stand near the fountain facing the Jail): 20 targets
  • Mansion (stand in the fenced area near the church, looking at the Mansion): 23 targets
  • Saloon (stand near the broken floor up the first set of stairs to the right): 19 targets
  • Barn (stand near the big opening, looking sort of near the Build Table): 22 targets
Super Ending
If you have completed the Maxis Easter Egg for Tranzit, Die Rise, and Buried, and made and inserted all Nav Cards, go to the back of the Courthouse to activate the box and complete the Super Easter Egg.
4-Player Requirement
This Main Quest can only be completed with 4 players.
Build the Guillotine
Build the Guillotine next to the Saloon. Collect the 4 parts:
  • Crystal: In the Caves
  • Satellite: On the balcony of the Saloon
  • Wire: In the Gunsmith
  • Antenna: In Stables, sticking out of hay
Turn the 4 Red Orbs
Required
You will need the Paralyzer for this step.
Turn all 4 red orbs around the map with the Paralyzer.
  • Orb #1: Between Saloon and Candy Shop
  • Orb #2: Outside the Church, to the left
  • Orb #3: In the Caves
  • Orb #4: Back of the Mansion to the right (facing away from the Maze)
The Lantern
Find the floating Lantern in the main town. Throw a grenade at it and pick it up when it falls. It takes one of two paths:
  • Going from Courthouse to Church
  • Going from Courthouse to Jail
The player who picked up the Lantern needs to go into the Mansion and kill 10 Ghosts.
Go to the roof of the Gunsmith and build the Lantern on the symbol.
Cave Signs
Required
At least one player needs Galvaknuckles for this step.
The Lantern will now show one of five codes. Use the image below to decipher it. Melee the signs with the matching names in the Caves using the Galvaknuckles.
Possible Codes
Dry Gulcher Shaft
Bone Orchard Vein
Lunger Undermines
Ground Biter Pits
Consumption Cross
Move the Wisp
Required
At least one player needs Vulture Aid to see the wisp. You have 15 seconds to reach the wisp each time after moving it.
After meleeing the last sign, a wisp will appear. Walk into it to move it, and follow it until it reaches the Guillotine.
Glowing Zombies
Kill 5 glowing zombies near the Guillotine.
Round ∞ & the Switch
Required
You will need a Time Bomb for this step.
Throw a Time Bomb on the Guillotine. With all 4 players standing next to the Guillotine, activate the Time Bomb. This sends you to Round ∞: you cannot kill zombies unless an insta-kill is active.
Find the bodies of your characters and search them. One of the four bodies has a switch: once you find it, wait for the round to end and return to normal. Then place the switch on the Guillotine.
Body Locations
  1. Next to the Guillotine
  2. In front of the Saloon Stairs
  3. To the left of the Gunsmith breakable barrier
  4. In the corner between the Gunsmith and the Barn
  5. Against the Bank wall alleyway
  6. In front of the Jailhouse
  7. Between the General Store and the Jailhouse Stairs
  8. Coming from the Courthouse to the right of the Candy Store
  9. By the huge rock outside Candy Store by the arrow sign
  10. To the left of the Church entrance by the Orb
  11. Inside the Church by the workbench
Maze Levers
Go to the Maze. There are 4 switches on doors, each a different color. Press all 4. The ones in the correct order will spark.
NOTE:
  • The sparks will only appear after the final switch has been interacted with. If none spark, none are in the correct order. If the first one sparks, and none of the others do, only the first one is correct, ETC...
Use trial and error to figure out the correct order. To reset the levers, all players must leave the Maze.
The Fountain
Activate the fountain by the Candy Shop and Mansion. Every player must stand in a specific spot and shoot every target that spawns:
Locations & Target Counts
  • Candy Shop (stand near the fountain facing the Jail): 20 targets
  • Mansion (stand in the fenced area near the church, looking at the Mansion): 23 targets
  • Saloon (stand near the broken floor up the first set of stairs to the right): 19 targets
  • Barn (stand near the big opening, looking sort of near the Build Table): 22 targets
Super Ending
If you have completed the Richtofen Easter Egg for Tranzit, Die Rise, and Buried, and made and inserted all Nav Cards, go to the back of the Courthouse to activate the box and complete the Super Easter Egg.
The Piano Ghost
Get a bullseye on the dart board in the Saloon with a Ballistic Knife: the piano behind you will start to play by itself.
Go through the back of the Mansion to leave the maze. A ghost will be seen playing the piano.
Tip the ghost 10 points and he will give you a free perk.
Note
The piano can then be played manually in the Saloon by holding the interact button.
Mansion Ghosts
A random perk bottle will drop when the ghosts are killed after you have made it through the Mansion and defeated all of them.
This works every 5 rounds, and is available when the windows are lit in the Mansion.
Double Perk Bottle Trick
If using Time Bombs, you can get two free random perk bottles from the Mansion every 5 rounds. Wait for the final ghost to come out, and when it appears, plant the Time Bomb on the ground. Then kill the ghost. When the perk bottle appears, use the Time Bomb. After going back into town, grab the perk bottle power-up, then kill the final ghost and receive another random perk bottle.
Custom Wallbuys
You can choose which weapons you put on the wall and where you draw each wallbuy with chalk.
Each chalk placed will give you 1,000 points, and the final one placed will give you 2,000 points.
Double Points does work on this.
Always Running
Interact with three teddy bears around the map:
Bear 1: In the entrance to the Mines, on the hay near Quick Revive.
Bear 2: In the Candy Store, inside one of the barrels.
Bear 3: In the Mansion, in the room with Double Tap.
After interacting with the third one, "Always Running" by Malukah begins playing.
Ending Songs
When activating the Super Easter Egg ending for either side, a song will play:
Maxis: "Samantha's Desire" by Brian Tuey.
Richtofen: "Richtofen's Delight" by Brian Tuey.
Mini-Game
SHARPSHOOTER
SCORE: 0
BEST: 0
TIME: 30