Step 1-2
Telefrag Grenades & Chompy
Purchase Telefrag grenades in the Armory.
Turn on the Generator in Cargo, then buy the Chompy trap.
As soon as the door opens, use a Telefrag Grenade to teleport into the room that Chompy comes from.
Once inside, quickly turn on the Generator to activate the Weapon Disposal system.
Step 3
Grenade Disposal Codes
Throw a Telefrag Grenade into the Grenade Disposal slot on the wall of the Armory. You'll now see different types of tacticals/lethals cycling through at the top left.
Throw a grenade into the Grenade Disposal to drop the specific tacticals/lethals shown, in the order given.
Repeat this for 3 sets total. After each completed set, a light on the right side of the Grenade Disposal lights up — throw another Telefrag Grenade to begin the next set.
Order Sequences
- Distraction Drone, Frag Grenade
- Explosive Drone, Distraction Drone, Explosive Drone, Frag Grenade
- Explosive Drone, Nano Swarm, Explosive Drone, Distraction Drone, Explosive Drone, Frag Grenade
Step 4
First Monologue
A Datapad will appear on the right side of the Grenade Disposal — grab it.
Interact with the Vault Door in the Gun Deck to hear a monologue.
Interact with it again after the first monologue ends to use the Datapad on the Vault Door and hear another monologue.
Step 5-6
Bottle & Laser Maze
There's a Weapon Disposal in the Armory — give it weapons to receive points. Give it enough unique weapons until it drops a Bottle on the floor below.
Interact with the Bottle to become drunk, then quickly activate the button on the right of the door between Bio Labs and Cargo to start a laser maze.
Progress through the maze quickly before the drunk effect wears off — go from the door to the Hangar through the Moon Pool.
At the end of the maze, pick up the Data Pad on the ground near the Teleporter.
Use the Data Pad on the Vault Door to start the next monologue.
Step 7
Teleporter Fragments
Blinker zombies will now drop Teleporter Fragments when killed.
Pick up each Teleporter Fragment and place them one by one into the Broken Teleporter in the Bio Lab, under the bridge.
After 20 Teleporter Fragments have been placed, the Teleporter will be fixed.
Step 8
Fishing Pole & Shovel
Give the Weapon Disposal in the Armory unique weapons until it gives you the three Fishing Parts.
Place the parts one by one on the railing at the top of the Gun Deck to build the Fishing Pole.
Pay 100 credits to use the Fishing Pole. Use it repeatedly until you get a Shovel.
Tip
Not every player needs a Shovel, but having more players with one helps speed up the next step.
Step 9
Island Dig
With a Shovel, use the newly fixed Teleporter in the Bio Lab to go to an Island.
You're on a time limit before being sent back to the Bio Lab. Interact with the sand to dig until you randomly dig up a box with a Data Pad inside.
Use the Data Pad on the Vault Door to start the next monologue.
Step 10
Captain Dj's Locker
Interact with Captain Dj's locker in the Hangar repeatedly until you hear the audio cue.
Step 11-12
Blue Lever & the Shark
A few rounds later, 2 Drones will spawn near each other at the start of a round — one with a powerup, the other with a Blue Lever.
Destroy the Drone with the Blue Lever and pick it up.
Place the Blue Lever on the wall in the Moon Pool, next to the 3D-Printer location.
Get kills on the transparent floor parts in the Moon Pool until you see a Shark swimming below.
Use the Blue Lever to lower a cage into the water. Get into the cage and grab the Eye from the Shark's mouth when it attacks the cage.
Step 13-14
Final Steps
Use the Eye on the Locker in the Hangar to open it and grab the Data Pad.
Use the Data Pad on the Vault Door to start the final monologue.
Give the Weapon Disposal in the Armory unique weapons until it gives you C4.
Use the C4 on the Vault Door to complete the Main Quest.