Main Quest Video Guide
Building the Blundergat
Barrel. Fill the cyst soul boxes in Nuked Town. Eventually the barrel will drop from one of them.
Sealant. Found on the bookshelf upstairs of the yellow house in Pre-Nuke Town.
Hammer. Find the SO2 upstairs in the yellow house in Nuked Town. Interact with the sink downstairs of the green house in Nuked Town to fill it with sulfuric acid (each fill can be used three times). In Pre-Nuke Town, melt the faces of mannequins. one will have an audio cue and will drop a hammer in Nuked Town.
Stock. Three walls in Nuked Town have black tendrils on them:
- Upstairs yellow house
- Near Wunderfizz
- Green garage
In Nuked Town, melee the crafting table inside of the truck and place all Blundergat parts inside to craft the weapon.
Upgrading to the Sundergat
In Nuked Town, while someone is holding the base Blundergat, an infused enemy will spawn. It is stunned until a player gets close. Nearby zombies chain to it and drain its health.
Kill it with the Blundergat while within 400 units of the crafting table. You need 3 charges in total. Charges 1 and 2 are husk zombies, and charge 3 is an EMP Mimic.
Travel to Pre-Nuke Town and melee the crafting table, placing the Blundergat inside. Travel back to Nuked Town and receive the Sundergat.
Chalk and Swing
Chalk. Find an ARC-XD remote control in one of three places in Nuked Town:
- By Pack-a-Punch
- In the yellow garage
- Behind the green house
Swing. In Pre-Nuke Town, shoot the swing off from the backyard and collect the part.
Take both items to the swingset in Nuked Town and interact to trigger a short cutscene.
The Three Games
Find the seeds from the red toolbox in Pre-Nuke Town. Plant the seeds near Pack-a-Punch in Pre-Nuke Town and fill souls with the Blundergat. The seed tree needs 30 souls within a 500 unit radius, and rewards a Max Ammo.
Teleport to Nuked Town. there will be a big tree. Use a Combat Axe to chop three pieces of wood with 3 hits, then collect them and put them in the fireplace of the yellow house in Pre-Nuke Town.
Light the wood. Hit the wood directly with a thrown Molotov or thermobaric, or shoot it with Napalm Burst bullets. Flames from a Molotov landing nearby will not count. In Directed mode, a free Molotov spawns for this step. Then return to Nuked Town for the next step.
After lighting the fireplace, an X will appear in Nuked Town next to Wunderfizz. Stand on it to activate it.
Return to Pre-Nuke Town. The twins will appear drawing a hopscotch course. Interact with the glowing light and complete the hopscotch 1 through 12, then 12 back to 1. Do not step on the black smoke.
You will receive the music box. Escort it to the fireplace while filling it with souls using the Sundergat.
Headphones. Found at one of three locations in Nuked Town:
- In the garbage can by the bus
- Upstairs on the coat hanger of the green house
- In the hand of a mannequin behind the yellow house
Goggles. Shoot the goggles down from atop a light post near Pack-a-Punch in Nuked Town. Then, using a wisp, grab them through the fence.
Take both items and insert them into the toybox in Pre-Nuked Town.
A ball will spawn in Nuked Town at one of three spots:
- Above the M8A1 spawn
- On crates near Pack-a-Punch
- On the roof of the deck behind the green house
A pair of cymbals will spawn. Fill them as a soul box using the Sundergat and transport them to the toybox.
Behind the yellow house in Nuked Town, a piano teacher will spawn. Brain rot her so she runs inside the house to the piano.
When she is standing at the piano, travel to Pre-Nuke Town. she will open the piano.
Flip back to the Nuked version, then find notes scattered around the map. they will be blinking. Press them in order from 1 blink through 8 blinks, then return to the piano in Pre-Nuke Town.
The notes you collected will be on the wall. Interact with the piano and play the pattern 86756535 (or AFGEFECE). A short melody will play and this step is complete.
Pattern
The piano sequence is 86756535. also written as A F G E F E C E.
Solve Order
Note Spawns
- On the bus
- Fence in the middle
- Back of fence behind the yellow fence
- Side of the bunker
- On the wall near the M8A1 wallbuy
- On a broken piece of wood near the house in Trinity Ave
- On the garage in Trinity Ave
- On a rock near the tree in Trinity Ave
A note will always spawn in each of these locations, but which note appears in which location is randomized every game.
Now in the Nuked version, you must look outside the fences and shoot 3 floating zombies. Each one of their souls will travel to an X in Trinity Avenue. Once all 3 are collected, go to the Pre-Nuked version and interact to play Jacks.
Escort the sheet music to the piano. The keys will glow yellow.
The Final Encounter
Set the clock in Nuked Town to 12:00. The "0-0" you may hear is only the audio tell. The real trigger is the hour hand on 12 and the minute hand one notch past it (0:1).
Travel from Nuked Town to Pre-Nuke Town while shooting the minute hand once. It must happen during the time travel. If done correctly, the twins will spawn near the piano.
Listen to the twins and follow them around the map to each location in order:
Piano
Toybench
Fireplace
Swingset
At the swingset, you will be able to start the final encounter.
Fighting the Black Heart has three phases, each with three subphases. The boss is always immune for the first two subphases of each phase.
Phase One
Subphase 1 (Immune). Fill three cysts around the map.
Subphase 2 (Immune). Protect each artifact for a short time.
Subphase 3 (Damage). Damage the boss in the glowing yellow/orange crit spots.
Phase Two
Subphase 1 (Immune). Shoot the orbs to spawn zombies, then kill the tethered zombies.
Subphase 2 (Immune). Protect each artifact for a short time.
Subphase 3 (Damage). Damage the boss in the glowing yellow/orange crit spots.
Phase Three
Subphase 1 (Immune). Tortured souls will spawn. bring each one to its artifact.
Subphase 2 (Immune). Protect each artifact for a short time.
Subphase 3 (Damage). Damage the boss in the glowing yellow/orange crit spots.
