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Rex Infernus

REX INFERNUS

Black Ops 7

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Pack-A-Punch Quest
Hold out in the house until you've collected enough Essence to open the first door.
Head downstairs on round 3, when the phone will ring. Answer it to trigger a cutscene that opens the front door.
Tip
Before heading outside, shoot the basketball inside the house (through the broken window in the center) to start the grapple upgrade quest. This needs to be done before you leave the house through the portal.
Head outside and enter the portal to leave the house for the Nexus Forge.
Place the World Seed on the central platform, then destroy the Dread Skulls.
Follow a Dread Skull into Veytharion's Temple and keep shooting it until it pops, then pick up the Usurped Flame.
Head back to the central platform and throw the Usurped Flame into the Brazier.
Follow the second Dread Skull into Caltheris' Temple and repeat the process.
Crank both wheels on the Nexus Forge. The platform lowers into a staircase and Pack-a-Punch opens.
Void Talon (Grapple Upgrade)
Shoot the basketball inside the house, through the broken window in the center.
You get 1 symbol at the end of each round, 4 in total. Flip rounds until you have 4 blue symbols on the house. No symbol appears if anyone is inside the house at the end of the round.
Wait for an Exfil round, then shoot the symbols in the order they appeared.
Ring the phone booth and complete the HVT. You can then teleport back to the house.
Tip
Make sure you already have the Warden's Blight in hand before you teleport back to the house on the Exfil, since you'll need it for the next step. If you miss the window and don't collect the Eye of the Forge before leaving the house, you can just repeat the steps and try again on the next Exfil round.
Inside the house, go upstairs and look through the zombie spawn next to the bed. Shoot the ground in the zombie spawn with the Charged Warden's Blight and pick up the Eye of the Forge.
Take the Eye of the Forge to a grapple station and empower it. This upgrades the Void Claw into the Void Talon.
The Temples
The four temples below can be completed in any order.
Inside Veytharion's Temple, pick up the 4 Stone Blocks (hold interact to move them): Fire, Water, Air, and Earth. Death Perception makes them easier to spot.
In Veytharion Sanctuary, slot all 4 blocks into the wall on the left side. The starting order can be any of the following: Water, Earth, Air, Fire • Earth, Water, Air, Fire • Fire, Air, Water, Earth • Fire, Air, Earth, Water.
Transfer all 4 cubes to the other side safely. Once the Air cube has been moved to the middle bridge, you can melee the dial above to send a cube of your choice across.
Warning
Fire can never be left alone with Water or Earth. Air is safe with everything and works as your buffer.
Once all four blocks are in place, pick up Fire first.
Move Fire and Air to the right side, then leave Fire there.
Go back to the left with Air, and grab either Water or Earth.
Head to the right again. Put down Air first to create a buffer with Fire, then deposit your Water or Earth block.
Pick up Fire first, then Air, and bring them both back over to the left side.
Put down Air to create a buffer, then place Fire. Grab your remaining Water or Earth block, then Air, and bring them back to the right.
Deposit your remaining block, then head back and grab Fire. Place Air down first, then Fire on top, to finish.
Reward
Once the mini-game is done, the wall opens to reveal a Well/Portal and a free Perk Power-Up.
In Caltheris' Main Chamber, near the Ammo Crate, find the 4 stone squares set into the floor.
Stand on the squares from left to right. 4 yellowish lights will appear. Shoot each one.
Once you've stood on all the squares and shot all the lights, the wall to your right opens, revealing a Lantern and 2 Purple Orbs.
Note
These orbs circle around spawn, likely just an extra way to grab more orbs early.
Find the Fractures of Nyxara, crystals on the wall with a clock-hand pointer, and use the Void Claw to rotate them.
One Fracture is hidden above the entrance of Dravakar's Temple, inside a wall. PhD Flopper through the wall to reveal it.
Use the Astral Flame to shoot a fireball at the eye, lighting it up. This sends purple balls bouncing around the room off the Fractures.
Use the Void Claw to rotate the crystals and redirect the purple ball to the marked door. You can also place a missing crystal onto an empty claw and pick it back up.
Go up to the orb in the new room. You'll fall into Nyxara's Inner Sanctum.
Walk to the large vine in the middle of the room. It will slowly drain your life, and when it is charged, you can interact with it to enter The Forest.
Left Switch 0
Bottom Switch 0
Right Switch 0
Warden's Blight
In the Forest, interact with a charred body in the middle near a rock to trigger a mini-cutscene and receive a piece of the Warden's Blight.
Find the second charred body near a cave entrance and interact with it for another mini-cutscene and piece.
Melee the floorboards of the house for a final mini-cutscene and the last piece.
To re-enter the Forest, flip the round and eat the seed.
Once you have all 3 Warden's Blight parts, head back to Dravakar's Temple and go to the Secret Passage. Grapple up to build the Warden's Blight.
Tip
To skip the Warden's voicelines, walk backwards at the beginning of the mini cutscene to immediately grab the part
Shimmering Thread, Ancient Scroll, The Hammer & Woven Sash
For the Shimmering Thread (used at Caltheris): use the Void Claw to pull in a Purple Orb and interact with it to loot its motes. The Shimmering Thread is guaranteed once you have looted 16 purple orb motes (8 in Directed mode).
For the Ancient Scroll (used at Nyxara): put Shadow Rift on your weapon, then head to the Forest and get a few kills with the ammo mod. A reward sound will play and the Ancient Scroll will drop on the floor after 8 Shadow Rift kills in the Forest. After the first drop, a re-drop takes 4 kills.
For The Hammer (used at Dravakar): put Shatterblast on your weapon, then head to the Wonder Weapon Forge Room in Dravakar's Temple. The Hammer is behind one of the Viking shields on the wall. Kill zombies with Shatterblast near it and the shield will blow off, dropping the Hammer.
For the Woven Sash (used at Veytharion): it has to be raining. There are three possible locations, all slightly out of bounds and reachable only by grappling out to them: to the right of the Mystery Box and behind PhD Flopper, to the left of Jugger-Nog, and near Widow's Wine heading towards Veytharion's Temple. Grapple to the location and spam interact to pick it up. The Woven Sash despawns at the end of the rain if you do not grab it.
Rebuild the Nexus
Purple Orbs are scattered around the map. Use the Void Claw to pull one in. You can redirect it multiple times in any direction before bringing it to Pack-a-Punch, where it will circle the PAP well.
Once the orb is delivered, crank the wheel to Surge the Nexus. This lights the Braziers with the Astral Flame, which you can pick up like the Usurped Flame. It's one-use, so repeat the orb delivery to get it again.
Take the upgraded grapple to the Nexus Core and remove the 12 eye-shaped plates (2 per wall, across 6 walls) to drop them down. Webbed Gears will appear.
3 more eye-shaped plates appear on the Monoliths around the Nexus Forge. Remove these with the Void Talon as well.
Burn away the webbing holding the gears in place. This can be done with fireballs (Astral Flame or Usurped Flame), any explosive, the charge shot from the Warden's Blight, melee, incendiary ammo, or Dragon's Breath.
Crank the wheel on the Pack-a-Punch well used to light the Braziers, then interact with the lever to engage the gears.
Cleanse the Temples
Head back upstairs to the Nexus Forge and interact with the 3 cranks on the Monoliths to align it toward a Boss Temple.
A lever underneath Pack-a-Punch changes which direction the cranks turn, either clockwise or counterclockwise, so make sure to check which way yours is set before using the solver below.
House Nyxara Veytharion Empty Dravakar Caltheris
Rotation Direction
Crank Starting Positions
Target
Note
The Brazier in each temple's Main Chamber can only be lit with the Astral Flame: the Usurped Flame will not work here.
Align all three cranks to Veytharion's Temple.
Place the Woven Sash in the Brazier in Veytharion's Main Chamber.
Get the Astral Flame and light the Brazier.
Bring a zombie close to the flame to imbue it with the Red Flame. The zombie will take on a symbol.
Take that zombie to one of the Titan Traps and kill it with the hand that matches its symbol on the handcuff. This breaks the handcuff. In this temple it is the left A hand.
Back inside Veytharion's Temple, a stone square in the floor bears the boss's face. Spam jump on it to raise it. You need 15 seconds of airtime over the tile (+5 seconds per extra player). Only time in the air over the tile counts.
Use a charged shot from the Wonder Weapon on the opened slab to raise the Circular Disc from the floor.
Aim the Circular Disc through the left zombie spawn, then fill its Soulbox by getting kills near it. It sends pulses down the beam and opens the wall, revealing a face. The Soulbox needs 10 souls, from kills within about 512 units of the disc.
Shoot the face. Shadow Souls will spawn. Kill them all, then shoot the face again until the screen flashes white.
Tip
You'll know the beam is aligned properly once the wall starts cracking with gold as you fill the Soulbox. If it isn't cracking after a few kills, adjust the disc and try again. Shooting the outside of the disc will move it a lot, and the closer you shoot towards the middle the less it will adjust.
Outside the temple, a floating platform appears beneath the Shadowsmith's head. Use the Void Claw to bring a Purple Orb underneath the head, then use a charged shot from the Wonder Weapon to raise it and light the eyes.
Flip the round to bring in the rain, crank the Forge for another Astral Flame, and throw it at Veytharion's Head. The temple will be struck by lightning and cleansed.
Tip
If you need to start the rain, interact with the pool inside Veytharion's Temple, then flip the round to spawn in the rain.
Align all three cranks to Caltheris' Temple.
Place the Shimmering Thread in the Brazier in Caltheris' Main Chamber.
Get the Astral Flame and light the Brazier.
Bring a zombie close to the flame to imbue it with the Red Flame. The zombie will take on a symbol.
Take that zombie to one of the Titan Traps and kill it with the hand that matches its symbol on the handcuff. This breaks the handcuff. In this temple it is the left B hand.
Back inside Caltheris' Temple, stand on the stone square bearing the boss's face and aim down sights to raise it. You need 30 seconds fully aimed in on the tile (+10 seconds per extra player).
Use a charged shot from the Wonder Weapon on the opened slab to raise the Circular Disc from the floor.
Aim the Circular Disc toward the top-left of the room, on the wall near the corner, then fill its Soulbox by getting kills near it. It sends pulses down the beam and opens the wall, revealing a face. The Soulbox needs 10 souls, from kills within about 512 units of the disc.
Shoot the face. Shadow Souls will spawn. Kill them all, then shoot the face again until the screen flashes white.
Tip
You'll know the beam is aligned properly once the wall starts cracking with gold as you fill the Soulbox. If it isn't cracking after a few kills, adjust the disc and try again. Shooting the outside of the disc will move it a lot, and the closer you shoot towards the middle the less it will adjust.
Outside the temple, a floating platform appears beneath the Shadowsmith's head. Use the Void Claw to bring a Purple Orb underneath the head, then use a charged shot from the Wonder Weapon to raise it and light the eyes.
Flip the round to bring in the rain, crank the Forge for another Astral Flame, and throw it at Caltheris' Head. The temple will be struck by lightning and cleansed.
Tip
If you need to start the rain, interact with the pool inside Veytharion's Temple, then flip the round to spawn in the rain.
Align all three cranks to Dravakar's Temple.
Place The Hammer in the Brazier in Dravakar's Main Chamber.
Get the Astral Flame and light the Brazier.
Bring a zombie close to the flame to imbue it with the Blue Flame. The zombie will take on a symbol.
Take that zombie to one of the Titan Traps and kill it with the hand that matches its symbol on the handcuff. This breaks the handcuff. In this temple it is the right B hand.
Back inside Dravakar's Temple, you will need to replate while standing on the stone slab to get it to open. You need 3 plates on the tile (+1 per extra player).
Use a charged shot from the Wonder Weapon on the opened slab to raise the Circular Disc from the floor.
Aim the Circular Disc toward the top-right of the room on the second floor, near the next room, then fill its Soulbox by getting kills near it. It sends pulses down the beam and opens the wall, revealing a face. The Soulbox needs 10 souls, from kills within about 512 units of the disc.
Shoot the face. Shadow Souls will spawn. Kill them all, then shoot the face again until the screen flashes white.
Tip
You'll know the beam is aligned properly once the wall starts cracking with gold as you fill the Soulbox. If it isn't cracking after a few kills, adjust the disc and try again. Shooting the outside of the disc will move it a lot, and the closer you shoot towards the middle the less it will adjust.
Outside the temple, a floating platform appears beneath the Shadowsmith's head. Use the Void Claw to bring a Purple Orb underneath the head, then use a charged shot from the Wonder Weapon to raise it and light the eyes.
Flip the round to bring in the rain, crank the Forge for another Astral Flame, and throw it at Dravakar's Head. The temple will be struck by lightning and cleansed.
Tip
If you need to start the rain, interact with the pool inside Veytharion's Temple, then flip the round to spawn in the rain.
Align all three cranks to Nyxara's Temple.
Place the Ancient Scroll in the Brazier in Nyxara's Main Chamber.
Get the Astral Flame and light the Brazier.
Bring a zombie close to the flame to imbue it with the Red Flame. The zombie will take on a symbol.
Take that zombie to one of the Titan Traps and kill it with the hand that matches its symbol on the handcuff. This breaks the handcuff. In this temple it is the right A hand.
Back inside Nyxara's Temple, prone on the stone square in front of the Eye Monolith to open it. You need 30 seconds (+10 seconds per extra player).
Use a charged shot from the Wonder Weapon on the opened slab to raise the Circular Disc from the floor.
Aim the Circular Disc below the map on the left, to the right of a lava rock, then fill the Soulbox with kills near it to send pulses down the beam and reveal a face on the wall. The Soulbox needs 10 souls, from kills within about 512 units of the disc.
Shoot the face. Shadow Souls will spawn. Kill them all, then shoot the face again until the screen flashes white.
Tip
You'll know the beam is aligned properly once the wall starts cracking with gold as you fill the Soulbox. If it isn't cracking after a few kills, adjust the disc and try again. Shooting the outside of the disc will move it a lot, and the closer you shoot towards the middle the less it will adjust.
Outside the temple, a floating platform appears beneath the Shadowsmith's head. Use the Void Claw to bring a single Purple Orb underneath the head, then use a charged shot from the Wonder Weapon to raise it and light the eyes.
Flip the round to bring in the rain, crank the Forge for another Astral Flame, and throw it at Nyxara's Head. The temple will be struck by lightning and cleansed.
Tip
If you need to start the rain, interact with the pool inside Veytharion's Temple, then flip the round to spawn in the rain.
The Final Encounter
Head to the Nexus Core and stand in the circles to start The Final Encounter.
Phase 1: Shoot the skulls around the Warden. Once they're destroyed, he'll be stunned, and you can shoot his tail.
Phase 2: The Warden spawns Warden Stingers around the map and a portal that unleashes an AOE attack. Both can be destroyed, but you still need to destroy the skulls around the Warden and shoot his tail.
Phase 3: You're teleported to Clausura to complete a small trial. In co-op, each player is sent to a different trial.
Keep shooting the skulls around the Warden and damaging his tail throughout the phase.
The boss will appear to die, with his health bar disappearing. But he'll come back for another phase.
Note
If you have too many Stingers in the arena, they will start charging an attack that will immediately down all players. You must get rid of every Stinger to stop the attack, or make sure to keep clearing them throughout the fight to prevent it.
The Toy Shelf
Interact with the shelf holding all of your toys from the previous maps for a voice line.
Progress through the main quest until you have the upgraded grapple hook.
Rock Parkour Toybox
Under the bridge near Nyxaras Passage, find a lock and grapple towards it. It will teleport you to a rock parkour course.
Climb up and around the course to the house to reach the toybox.
Activate Aether Shroud to open it.
The Three Horses
Find the three horses floating in the map: near Jugg, near Widow's Wine, and near PhD.
Grapple to each horse and melee it in the sky so it drops a blue glowing item. Each horse's item requires a specific kill type before it will drop:
  • Shoes (near Jugg) – kills while jumping
  • Skates (near Widow's Wine) – kills with PhD
  • Shoe Laces (near PhD) – kills with Frenzied Guard
The Warden Toy
Note
For now, each player must interact with the shelf and place the Warden to get the rewards for the Super Easter Egg. This is expected to be patched in a future update.
Collect all three glowing items, then return to the house (a portal will spawn on exfil rounds).
Put all the items inside the box and collect the Warden Toy.
Start the playdate by interacting with the Toy Shelf.
Dance Party
Use the Grappling Claw to dig up the dig sites around the map (grapple or fire works). From round 2 onwards, each dig has a 40% chance to drop a Cassette Tape.
Place the tape in the tape player near Widow's Wine to start a 75 second dance-off.
A prompt comes every 3.5 seconds, then every 2.5 seconds once 55 seconds are left, then every 1.7 seconds with double points in the last 15 seconds.
Your score decides the placement:
  • 700+: gold, 1st
  • 500+: gold, 2nd, and it counts as completed
  • 200+: silver, 3rd
  • Under 200: 4th
There are 3 dance-offs per game, with a 3 round cooldown between them.
Mr. Peeks Parkour
Requirement
The parts exist from the start. You only need these 7 doors open to finish the collect step: SE temple, NE temple, west wing to exterior, NW temple transition, NW temple, SW temple final room, and SW temple.
Collect Mr. Peeks's parts around the map:
  • Head: on the nightstand behind you when you spawn in the house
  • Caltheris Passage: floating out of bounds to the right of the bridge
  • Ruinas Insula: visible by looking down from the Mystery Box spawn platform toward the large rock formation
  • Aranea Insula: floating along the rock wall near the abyss by the exfil booth
  • Spira Insula: visible from the platform floating directly above the Juggernog machine
  • Nexus Forge: positioned near a Void Claw Grapple location between the Dravakar and Veytharion Temples
Once you've collected every part, go to Caltheris' Temple. Peeks will be upstairs, interact with him.
Grapple through the rings as quickly as possible to complete the parkour mini game. Each player gets 3 attempts, with a 1 round cooldown. A temple lockdown or your grapple ending fails the run.
The mask needs two runs under 60 seconds, not just two completions. The mask drops once per game.
Corrupted FAL & Olympia
Note
You can do this again once nobody on the team is holding one, up to 4 times per game.
Depending on which you want, buy either the Novaline (for the Corrupted FAL) or the M10 Breacher (for the Corrupted Olympia) off the wall.
Pack-A-Punch purchases by anyone on the team count toward the total: 3 in solo, 4 in duo, and 5 in 3 to 4 player games. It is not about Pack-A-Punching that one gun three times.
Once that is done, wait for it to rain. A wallbuy will start glowing. Shoot it with an upgraded Astral Flame (the base version will not work), and an HVT web mother will spawn. Kill it within 90 seconds to get the corrupted weapon.
The corrupted weapon drains 5% of your max health every second until you take the free Stabilize at Pack-A-Punch. Until then you can't switch weapons, use the Mystery Box or wallbuys, or use supers or scorestreaks. Afterward every bullet you shoot will still drain your health. It will never kill you, but can drain you down to 1 HP.
Masks
Stay in the house. Your progress tier goes up every 2 rounds you spend in the house, counted from round 3 at the earliest.
Behind the painting, you can melee to move downstairs. Multiple rewards will spawn while you're in the house.
Don't take the first three rewards. Tiers 1, 2 and 3 appear at rounds 5, 7 and 9. Leaving the house resets your tier, and so does picking up any painting reward. The mask comes at tier 4, which makes round 11 the earliest.
Melee the second spot to share your reward with your teammates.
Warning
You cannot answer the phone to open the door while you wait for the mask.
What it does
Stand still for 3 seconds to make a purple fire zone. It heals armor, reduces damage, deletes enemy projectiles and burns up to 40 zombies. 60 second cooldown.
Complete the Mr. Peeks Parkour mini game twice, each run under 60 seconds, to get the mask.
What it does
Adds 30 seconds to your grapple. The base grapple goes from 30 to 60 seconds, and the upgraded grapple goes from 60 to 90 seconds.
Find the toy box from Paradox Junction inside of the Forest.
It will spawn three items, each of which takes you into a different mini game.
Play each mini game twice to get the mask.
What it does
A 20% chance on critical kills (120 second cooldown) that the twins appear and kill up to 12 zombies.
Ride a web mother inside of the Nexus near Pack-A-Punch and get kills.
The spider will kick you off its back and jump into the Pack-A-Punch, dropping the hat.
What it does
+50% critical damage against web mothers and their spiders.
Tip
The kills track per web mother. If it doesn't work the first time you ride it, use the same web mother and continue getting kills.
Piano Codes
  • Play the piano in the house to enter a code
  • Each code gives 1000 essence
  • Only one code can be entered per round
  • After entering all 7 codes, you are rewarded a random reward (Aether Tool, PaP Crystal, Salvage, etc.)
  • Code 1: 8-4-1-8-4-1-8-4-8-4-1-8-4-1-8-4
  • Code 2: 5-5-5-8-5-5-4-4-4-8-5-5-5-5-5-6-7-6-5
  • Code 3: 1-1-3-5-6-5-4-3-5-5-6-5-3-5-5-6-5
  • Code 4: 4-5-6-5-5-4-5-6-5-3-7-3-7-3-4-4-5-6-5
  • Code 5: 8-6-7-5-6-5-3-5-4
  • Code 6: 5-3-6-5-3-5-5-3-6-5-3-4-3-2-3-1-2-2-3-2-3-1
  • Code 7: 1-1-1-1-1-1-1-2-3-2-2-1-2-2-2-3-4
Necrofluid Gauntlet
Deconstruct one weapon of each class at the anvil in Dravakar's Temple. See the Anvil section for how it works.
The classes needed are Pistol, SMG, Shotgun, Assault Rifle, LMG, Marksman Rifle, Sniper Rifle, and Launcher, in any order.
Each weapon must be at least Pack-a-Punch 1. Once all eight are done, you are rewarded with the Necrofluid Gauntlet.
Progress is shared by the whole team. The gauntlet can only be picked up by the player who deconstructed the most weapon classes, and it comes already Pack-a-Punched once.
Anvil
Use the anvil in Dravakar's Temple to deconstruct your weapon. This removes its Aether Tool and Pack-a-Punch crystal when applicable.
Deconstructing a weapon of each type (SMG, AR, LMG, Pistol, Marksman Rifle, Sniper Rifle, Launcher, Shotgun) in any order, with each at least Pack-a-Punch 1, rewards you with the Necrofluid Gauntlet.
Rules for the anvil:
  • It only works after the Wonder Weapon quest is done
  • The weapon is consumed after 10 seconds, so you can grab it back before then
  • It can be used once per round
  • Wonder weapons, melee weapons, and the corrupted guns cannot go on it
Dig-Pile Jumpscare
Note
Purely a jumpscare. It does not hurt you.
While digging up dig spots, a spider can jump out and attack the camera.
Gramophone Song: "Sam's Dream"
Interact with the gramophone upstairs in the house.
It plays "Samantha's Dream" by Brian Tuey.
Free Power-Up Locations
  • Max Ammo: behind the painting in the house
  • Insta-Kill: in Nyxara's Temple, through a crack on the floor (near where a shadow soul spawns)
  • Full Power: near the top of Veytharion's Temple, near the pillar by the front door
  • Max Armor: in the Dravakar Temple, in the first zombie window on the left
  • Bonus Points: near Stamin-Up outside the map at a temple
  • Nuke: between Caltheris and Dravakar, on a ledge
  • Double Points: behind the spawn house (need to be standing near Caltheris' Temple, up on the rock)
  • Fire Sale: behind the Mystery Box on the Jugg island, in a building (3rd opening of the short building)
  • Free Perk: on the bridge leading from the Coliseum
All We Are
Interact with three headsets around the map:
Headset 1: in Nyxara's Temple, wall jump or grapple up to it.
Headset 2: by PhD, on a ledge.
Headset 3: by Widow's Wine, behind the Gobblegum machine.
After interacting with the third one, "All We Are" by Kevin Sherwood and Elena Siegman begins playing.
Rex Infernus interactive map
Scroll to zoom · drag to pan
Audio Logs
  • The Long Game: in Nyxara's Sanctuary, to the right of the arsenal
  • Pecking Order: in Veytharion's Sanctuary, on a pile of rocks
  • A Game of Cat and Strauss: play the piano in the house. All piano codes
  • The Mark: in Caltheris' Sanctuary, on the floor to your left by the door
  • Spa Day: in Dravakar's Sanctuary, up the stairs on a ledge
Documents
  • The First to Fall: on a floating rock above the ammo crate near Juggernog
  • The Others That Followed: to the left of the Gobblegum machine near Widow's Wine, underneath webs
  • The Inevitable End: above the wall of the door heading to Dravakar's Sanctuary from PhD
  • Longterm Goals: dig up the dig spots around the map, it will spawn eventually
  • Blueprint: play the piano in the house. All piano codes
  • Squish: in the house, jump on the bed five times in the children's room
Artifacts
  • World Seed: obtained by turning on Pack-A-Punch
  • Void Claw: after turning on Pack-A-Punch, grab one of the grapples
  • Warden's Blight: build the Wonder Weapon