4-Player Requirement
This Main Quest can only be completed with 4 players.
Step 1 — Build (Every Player)
Apothicon Sword
Complete all Rituals and open Pack-A-Punch. Every player must obtain and upgrade the Apothicon Sword.
Memorize 3 symbols by riding the train between districts:
- Waterfront to Footlight — 2 symbols will be on the right side of the buildings
- Footlight to Canal — 1 symbol will be on the right side of the buildings
Enter Beast Mode in the Underground Train Station and input the 3 symbols into the wall near the Mystery Box location by shocking the symbols.
After the wall opens, walk inside and grab an egg. Break open 4 boxes in Beast Mode to reveal a statue inside each one.
Place your egg on a statue and get kills near it to charge it. Once the egg stops accepting souls it will glow — pick it up and repeat for the other 3 statues (4 total):
- Underground Train Station — across from the egg wall
- Canal District — behind the stairs leading into the Ruby Rabbit
- Waterfront District — in a room upstairs, next to the room with the perk
- Footlight District — directly underneath the perk location
After fully charging the egg, return to the Underground wall and place the egg back. You can then take the Apothicon Sword.
Upgrade (Every Player)
Keeper Sword
Go to the Ritual location corresponding to your character and pick up the Arch-Ovum egg from a Keeper above the Ritual Table:
- Nero — Nero's Landing / Easy Street
- Jackie — Ruby Rabbit / Canal
- Jessica — Burlesque / Footlight
- Floyd — Boxing Gym / Waterfront
Complete 4 Rituals to charge the Arch-Ovum. Each spawns a Margwa (or more) that you must kill. Getting downed fails the ritual and forces a restart. One ritual can be done per round — except if a teammate goes down, everyone else can then do an additional ritual:
- Junction — Outside Easy Street
- Canal District — Outside Ruby Rabbit
- Footlight District — Outside Burlesque
- Waterfront District — Outside Boxing Gym
After fully charging the Arch-Ovum, return to the Keeper that gave it to you and give them your sword. You can then take the Keeper Sword.
Step 2
Nero's Book
In Nero's Ritual area, interact with the book on the floor next to the bookshelf. End the round afterward.
Step 3
Flag Defenses
Pick up the flag in the Train Junction. The player carrying it must bring it to one of the 4 districts and place it on a glowing purple spot on the ground.
Defend the flag from Insanity Elementals and the Shadow Man. When the Shadow Man appears, shoot him until he teleports away — if you don't, he will break the flag.
After the first defense, pick the flag back up and place it on the other purple spot in the same district. Repeat the defense. Each successful defense grants a Max Ammo.
After doing 2 defenses in the same district, bring the flag to that district's Ritual Room and place it at the Ritual Table. End the round.
Repeat this entire process for the remaining 3 districts (4 total, 1 per district).
Step 4
Trap the Shadow Man
Every player goes to the Pack-A-Punch room and interacts with one of the 4 Keepers — all 4 must be interacted with in total. The Keepers will remove the Shadow Man's shield.
Shoot the Shadow Man while he teleports around the room. When he moves over the Ritual Table, immediately interact with the Ritual Table to trap him in the Summoning Key.
Note
This step is timed.
Final Step
The Train & the Gateworm
Only Margwas will now spawn. Kill one near a Beast Mode Stone to activate it — your Beast Mode will now be near-infinite.
If your screen has a purple effect, stand in a white cleansing circle or you may die.
3 players enter Beast Mode and each go to a different Train Station, shocking the box on the ceiling to turn the track blue.
Once all 3 boxes are shocked, the 4th player (not in Beast Mode) rides the train.
At this point, one or more of the Beast Mode players must run to the middle and zap the 3 Keepers before the train hits the Gateworm.
Reward
Upon completing this Main Quest you will be rewarded with the Apocalypse Averted Calling Card.