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SHATTERED VEIL

SHATTERED VEIL

Black Ops 6
Main Quest Video Guide
Pack-A-Punch & the Free Raygun Mark II
Activate Pack-A-Punch. You'll need to build all 3 Raygun Mark II Variants over the course of this quest.
Kill a Scientist Zombie in the Mainframe Chamber or Security Overlook on round 10 or later, and grab the Floppy Disk it drops.
Place the Floppy Disk in the computer in East Foyer. Interact with the Fax Machine to print a piece of paper with a 4-letter word on it.
In the Nursery, there's a chalkboard with letters separated into groups. For each letter of your word, count how many letters are in that letter's group — that count becomes a digit of your code.
Enter the resulting code into the computer in the Bunker to unleash a Doppelghast. Killing it drops a severed Arm — pick it up.
Use the Arm on the scanner in the Armory to unlock the Raygun Mark II — grab it.
Example
If your word is "CRAB" and the letters C and A are in groups of 4 letters while R and B are in groups of 6 letters, your code would be 4646.
Raygun Mark II Canisters
There are 3 ways to get an Empty Canister — you'll need one for each of the 3 Raygun Mark II variants below:
  • Destroy Blue Rocks around the map using the Raygun Mark II until an Empty Canister drops.
  • Use a Kazmir outside the barricade below Double Tap to pull in and grab an Empty Canister.
  • Use a Throwing Axe to burst the pipes on the wall in the Service Tunnel, following the pipe that corresponds to the letter next to the glass container in the Mainframe Chamber. Then explode open that glass container to grab an Empty Canister.
Raygun Mark II Variants
Each variant requires the base Raygun Mark II and an Empty Canister (see above). All 3 variants must eventually be built.
Obtain an Essence Bomb by breaking open white wooden boxes around the map.
Place the Essence Bomb on the rubble near the Level 3 Armor wallbuy in the Service Tunnel to the Serpent Mound.
Collect 2 Reflectors:
  • Conservatory, in the fountain
  • South West Balcony, in the fountain
Place the Empty Canister in the Serpent Mound.
Place the Reflectors in the Serpent Mound to reflect the light from the crystal onto one of the Doppelghast statues.
Melee the crystal to spawn a Doppelghast and kill it. Repeat for 3 total Doppelghasts, each from a separate statue.
After all 3 are killed, pick up the Light Canister from where you placed the Empty Canister.
Craft the Raygun Mark II Wraith Preservation on the workbench at the Doctor's Quarters.
Hit plant pods around the map with Explosive or Fire Lethals to get 4 seeds. Possible pod locations:
  • Shem's Henge
  • West Balcony, next to a tree
  • Motor Court, to the left of the entrance to the Mansion
  • Garden Pond, next to the staircase
  • Motor Court
Place the Empty Canister in the Conservatory.
Place a seed into a harvester and defend it. Repeat this 3 more times (4 total).
After defending all 4 harvesters, pick up the Toxic Canister from where you placed the Empty Canister.
Build the Raygun Mark II Rot Blight at a Raygun workbench in the Garden Pond.
Place the Empty Canister on top of the stairs at Shem's Henge — this spawns one or more Abominations.
Get the Abomination(s) to shoot lightning at the 3 rocks to make them glow.
Have the Abomination(s) charge at the 3 rocks to make them float.
Defend the portal in the middle.
After defending the portal, grab the Explosive Canister from where you placed the Empty Canister.
Craft the Raygun Mark II Wraith Fire on the workbench at the Supply Depot.
Complete the 3 Rituals
Complete 3 Rituals in any order. Each requires its matching Raygun Mark II variant and rewards a piece of the Sentinel Artifact needed for the boss fight.
Interact with the computer next to the painting in Banquet Hall and get kills to open the portal into the painting, using the Raygun Mark II Preservation.
Grab the Ritual Elixir on the table in the Liminal Banquet Hall.
Interact with 3 cups around the map and kill the Elder Disciples they spawn:
  • Bottlery
  • Garden Pond
  • Overlook
After killing all 3 Elder Disciples, 3 sets of numbers spawn on the walls in the Banquet Hall.
Enter the numbers into the safe in West Hallways, in order from left to right.
Inside the safe is the Antler Carving — pick it up.
Place the Antler Carving on the pedestal in the Liminal Banquet Hall to start the ritual.
The boss's shield can only be destroyed by the Raygun Mark II Preservation. Kill the boss to end the ritual, then pick up the Sentinel Artifact piece.
Interact with the computer next to the painting in the Library and get kills to open the portal into the painting, using the Raygun Mark II Rot Blight.
Get 3 books while in Aether Shroud. There are 7 possible book locations across 3 types:
  • ID Badge:
    • East Foyer Fireplace
    • Study Fireplace
    • Banquet Hall Fireplace
  • Audio Log:
    • Library, on a couch
    • Overlook, on a desk
  • Ledger:
    • Desk in upstairs East Foyer
    • Study, on a desk
Activate the 3 books in the Library in the correct order to open the shelf to their left and reveal the Nuclear Plant Inspection Report.
Place the Nuclear Plant Inspection Report on the pedestal in the Liminal Library to start the ritual.
The boss's shield can only be destroyed by the Raygun Mark II Rot Blight. Kill the boss to end the ritual, then pick up the Sentinel Artifact piece.
Tip
It's easiest to find the correct book activation order through trial and error.
Grab the Sconce from in front of the elevator in the Banquet Hall.
Place the Sconce in the missing spot next to the big door in the Main Hall.
Interact with the two lamps by the door to play a Simon Says sequence until the big door opens.
Interact with the computer next to the painting in Distillery and get kills to open the portal into the painting, using the Raygun Mark II Wraith Fire.
Pick up a Bell in the Study — find it by breaking glass cabinets/TVs.
Place the Bell at the Bar in the upstairs Main Hall and ring it while you have a Brain Rot zombie — it will retrieve a Flask from the bar for you to pick up.
Place the Flask on the pedestal in the Liminal Distillery to start the ritual.
The boss's shield can only be destroyed by the Raygun Mark II Wraith Fire. Kill the boss to end the ritual, then pick up the Sentinel Artifact piece.
Tip
If you can't place the Bell at the Bar, enter the Liminal Distillery first, then go place it.
Boss Fight
After all 3 Rituals have been completed, place the Sentinel Artifact in front of S.A.M. in the Mainframe Chamber to start the boss fight.
Defeat the boss to complete the Main Quest.
Jumpscare
Requirement
This Easter egg can only be started from round 13 onwards. You will need a gun with a thermal scope.
Spot the ghost — Using your thermal scope, look through windows on the outside of the mansion. The ghost will appear in one of the windows. Every 45 seconds it moves to a new window, so keep scanning until you find it again. You need to spot it three times.
Fourth sighting — On the fourth appearance, the ghost will always be in the southwest balcony near the nursery. Spot it there with your scope.
Interact with the makeup table in the nursery to claim your reward: a perk, a killstreak, and an Aether Tool.
S.A.M. Laser Trap
Boot the system — Use the computer next to Pack-a-Punch until the screen reads "system booting".
Interact with three computers on the same round:
  • The study, near Elemental Pop
  • The overlook, near the T-Rex bar
  • The west hallway, near Death Perception
Each will display a "booting" message.
Watch for an "infected" message to appear on one of the three screens. Grab the floppy disk that spawns from it and insert it into the Pack-a-Punch terminal.
End the round, then interact with the computer near Pack-a-Punch again to unlock access to the L4Z3R.EXE trap, purchasable for 2,000 essence each round.
Doughnuts
Collect 6 Mr Peeks parts from around the map:
  1. Garden pond, near the rampage inducer
  2. On a rock ledge near Speed Cola
  3. On the floor beside Quick Revive
  4. Inside a wine rack in the bottlery
  5. In a bucket behind Double Tap
  6. Behind a painting in the library
Bring all parts to the motor court and construct Mr Peeks. He will transform into Doughnuts — a brainrotted ally who evolves from a Vermin, to a Parasite, and eventually into a DoppelGhast.
Free Legendary & Tier 3 PaP
Acquire a Marine SP at blue rarity or higher (from the Mystery Box or by spawning in with it), then purchase Death Perception.
Take the Marine SP to the banquet hall and place it on the wall mount under the deer head.
Match the color of the deer's glowing eyes to the correct field upgrade, then get kills using that field upgrade to fill the soul boxes. Once all deer eyes are matched, special enemies will spawn — defeat them all to upgrade the Marine SP's rarity.
This can be repeated once per round. When playing solo, saving and quitting allows you to upgrade all the way to Tier 3 Pack-a-Punch.
Free Wunderwaffe DG-2
Requirement
You must first acquire any Ray Gun MK2 variant (R, P, or W) and complete that variant's associated Easter egg step, which fills one-third of the Sentinel Artifact.
Trigger the start condition — Go to the Nursery, prone under the bed, and look for a pile of clothes emitting purple smoke. Shoot it to begin the sequence. This only appears after one MK2 Easter egg is complete.
Destroy the floating book — Head to the East Balcony and locate a glowing purple book on a chair. Shoot it to release a smoke cloud with orbiting items. Destroy all floating objects, then quickly damage the book itself. If you fail, wait until the next round to retry.
Destroy the object in the Garden Pond — Go to the Garden Pond near spawn. A purple smoking object will be outside the map near a fire — shoot it to bring it into the play area. Destroy the orbiting items, then damage the object quickly. A thermal scope helps with visibility.
Final book in the Grand Foyer — Locate another purple book in the Grand Foyer. Same pattern: destroy the floating objects, then damage the core within the short window. Come prepared with plenty of ammo — this phase is the most demanding.
Collect the DG-2 — Head to the banquet hall and take the elevator down. Look straight up and shoot the purple smoke moving in a circular motion. The Wunderwaffe DG-2 will drop and can be picked up.
Tip
Any failed phase can be retried by progressing to the next round.
Fog Rolling In
Requirements
You will need the Wunderwaffe DG-2 and a Chopper Gunner killstreak for this Easter egg.
Find the tiny Vermin hidden in a vent on the ground in the armory area.
Take the Vermin to the mainframe chamber and place it on the metal tray on the desk. Look at the white sign on the wall through a zombie spawn window to the left or right of Pack-a-Punch — note the colors (Purple, Orange, or Green) and the number of black droplets on each, which indicate the shooting order (1 drop = first, 3 drops = last).
Shoot the corresponding bottles on the tray in the correct order.
Once the Vermin is glowing yellow, pick it up and take it to one of the microwaves in the west hallway. Leave it inside until the microwave glows red and flashes.
Take the cooked Vermin back to Pack-a-Punch and place it on the blood pool on the stairs leading up. Use the Wunderwaffe DG-2 to shoot a nearby inactive fan and get it spinning.
Go outside to the motor court and look at the mansion's chimneys, which will now be smoking red. Use a Chopper Gunner to shoot all smoking chimneys until fireworks appear.
Reward
Heavy fog rolls in and a large number of purple aether crystals spawn across the map for 60 seconds. Destroying these crystals can drop Pack-a-Punch crystals and Aether Tools.
Free Power-Ups
Hidden around the map are 8 power-up icons — find and shoot each to obtain the related power-up.
  • Max Ammo — Garden pond, on top of the fence behind the lion statue.
  • Insta-Kill — In the elevator shaft.
  • Bonus Points — In the zombie spawn on the stairs in the east foyer.
  • Full Power — Lie down on the ground in the study and look up through the wall towards the backyard — it will be above the zombie spawn window.
  • Double Points — Look off the west balcony at a fallen log and shoot the power-up sitting on top of it.
  • Nuke — In the service tunnel just before you reach the armory, underneath the blue tarp.
  • Max Armor — Just outside of the map in the motor court, behind the crafting table.
  • Fire Sale — Only spawns after you have collected every other power-up. Hanging from the chandelier in the overlook.
Music
First headset — Behind the elevator on the right side.
Second headset — Under the staircase in the conservatory, near a statue.
Third headset — In the service tunnel, beneath a charred corpse.
After interacting with all three, the song "Falling to Pieces" by Kevin Sherwood will begin playing.
Audio Logs
Bodily Harm — Nursery — on a piano, facing PhD Flopper
Prime Time — Security Overlook — on an operating machine, facing Pack-a-Punch
Specter — Kitchen — in the corner of the counter near Double Tap
Particulars — Service Tunnel — at the very end, on top of a blue barrel in the corner
Obstacles — Conservatory — beneath a blue crystal on top of a desk
A Way In — Shem's Henge — on a bench facing Speed Cola
Within Reach — Overlook — beside a knocked-over lamp in the northeast corner
Cracking Eggheads — Motor Court — between the Mystery Box location and a toppled-over truck
Shadow Benefactor — Garden Pond — beneath the stone bridge
Shem's Folly — Library — in the northwest corner, up the stairs before entering the Study
Thesis Statement — West Balcony — on a stone circle around a planted tree
Serpent Mound — Armory — on a bench by the southwesternmost wall
Documents
Regretfully Yours — Study — on a desk with a computer by the south wall
My Warheads — Garden Pond, next to spawn area — beneath some wooden logs. Use the Combat Axe nearby to chop them and the document will appear
A Monstrous Proposal — Inside an antique mirror in the Nursery — only accessible after completing the Sleepwalking Easter Egg
Artifacts
Rentals — Director's Quarters — between the two pillows on the bed
Ray Gun Mark II — Armory — behind a glass case. Only accessible after completing the Ray Gun Mk. II Weaponry Easter Egg
Z-Rex Tooth — Received automatically after defeating the Z-Rex final boss
Hip Flask — Overlook bar counter — only accessible after completing the W upgrade for the Ray Gun Mk. II
Nuclear Plant Inspection — Inside a secret compartment in the Library — only accessible after completing the R upgrade for the Ray Gun Mk. II
Antler Carving — Inside a safe next to Death Perception — only accessible after completing the P upgrade for the Ray Gun Mk. II
Deed of Sale — Inside an antique mirror in the Nursery — only accessible after completing the Jumpscare Side Easter Egg
Unwelcome Guests — In a truck at the end of the Service Tunnel — throw a grenade inside the back and the artifact will drop to the floor
Family Portrait — Nursery — on the floor next to some toys by the alphabet chalkboard