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TAG DER TOTEN

TAG DER TOTEN

Black Ops 4
Power & the Zipline Handle
Flip the first two Power Switches:
  • Docks
  • Bridge
Obtain the Zipline Handle (see below), then zipline to the Facility at the top of the Lighthouse and turn on the power in the Human Infusion room.
Zipline Handle:
  • Find the two Zipline Cranks on the boat. 3 parts each at the Stern and the Forecastle.
  • Place and rotate them on the Sun Deck and the Main Deck.
  • Go to the top of the Lighthouse. the Hermit will give you the Zipline Handle.
Pack-A-Punch & Challenge Totems
Pack-A-Punch:
  • Activate the Docks and Bridge Power Switches.
  • Melee a glowing blue 115 Rock in the Lighthouse Approach caves and pick it up.
  • Give the 115 Rock to the Hermit at the top of the Lighthouse.
  • He'll shine a light around the map indicating where Pack-A-Punch is. possible locations: Boathouse, Sunken Path, Beach, or Lagoon.
Challenge Totems:
  • Walk to the top of the Lighthouse to get the Hermit to notice you and activate the Challenge Totems.
  • Complete 2 of the 5 Challenge Totems (each has 3 challenges, complete any).
Challenge Totem Locations & Challenges
  • Beach:
    • Kill enemies with snowballs
    • Kill enemies using the Lighthouse trap
    • Complete the SOS messages around the map. throw snowballs at the incomplete parts. Locations: Beach/Gangway (side of the ship), Lighthouse Cove (side of the Lighthouse), Sunken Path (side of the ship)
  • Forecastle:
    • Kill enemies while standing still
    • Kill enemies with melee attacks
    • Find soup ingredients and add them, plus water, to the cooking pot. Ingredients: Boathouse (Mog wallbuy, Oven, Heater), Gangway (Bar Countertop, Island Countertop, Red Booth), Beach (Bush, Wooden Barrel, M1927 wallbuy). Place ingredients in the pot in the Forecastle and throw a snowball in it.
  • Frozen Crevasse:
    • Kill enemies while standing in freezing water
    • Shatter frozen zombies
    • Play the Hermit's favorite tune on the Bells in Docks (using subtitles can help)
  • Lighthouse Station:
    • Kill enemies with headshots and collect brains
    • Kill enemies with a shield bash
    • Pick up pee jars in Lighthouse Level 4 and empty them in the Beach water. don't jump, fall, or sprint, or you'll break the jars
  • Specimen Storage:
    • Fling zombies
    • Kill enemies while riding a zipline
    • Complete the whack-a-mole station using snowballs
Dials & the 3 Artifacts
After completing 2 Challenge Totems, go to the top floor of the Lighthouse to get the Dials from the Hermit.
Place the Dials on the 4 wall panels in Artifact Storage and turn each until you hear a ding.
The Apothicon Blood will speak a riddle telling you where to find an Artifact. Repeat this 2 more times (3 total).
Riddles & Locations
  • Where bounded slept. Forecastle, shipping container
  • Where bread breaks. Gangway, island countertop
  • Where crows roost. Forecastle, barrels
  • Where earth crumbles. Geological Processing, conveyor belt
  • Where falls freeze. Cargo Hold, water
  • Where feet slip. Ice Grotto, ice slide
  • Where filth cleanses. Decontamination, cart
  • Where fire sinks. Sunken Path, lantern
  • Where helixes peak. Lighthouse Level 4, jars
  • Where hidden burns. Hidden Path, generator
  • Where lightning aims. Security Lobby, bench
  • Where lines berth. Docks, zipline
  • Where lungs close. Lagoon, underwater cave
  • Where madness sleeps. Specimen Storage, bed
  • Where mountains throw. Outer Walkway, red pipe
  • Where north is found. Bridge, compass
  • Where one mysteries. Lighthouse Level 1, staircase step
  • Where power ends. Human Infusion, power switch terminal
  • Where preservation freezes. Main Deck, life preserver
  • Where thirst dawns. Stern, crane
Finding the Seal of Duality
After collecting the 3 Artifacts, the Apothicon Blood gives another hint pointing to the Seal of Duality:
  • Inside an icy hall. wooden board in Ice Grotto
  • Where Aether was gathered. bulletin board in Geological Processing
  • Where cages hang. framed map in Boathouse
  • Where humans suffer. bulletin board in Specimen Storage
Orange Orbs & the Campfire
Place the Seal of Duality on the red orb in Artifact Storage. It will move around the room. shoot it to send out an orange orb. Repeat this 2 more times (3 total).
Find the 3 orange orbs around the map. one near Spawn, one near the Lighthouse, and one at the Facility. Don't get too close or they'll fly away.
Throw a snowball at each orb to freeze it, then shoot it. Do this for all 3 orbs.
Freeze and shoot the orbs one more time in Artifact Storage, then pick up the Seal of Duality.
Note
You'll need to build Samantha's Music Box for the next step. see below.
Samantha's Music Box
Obtain the Zipline Handle and turn on the power in the Human Infusion room (see Step 1).
Collect two Key Cards:
  • Decontamination: Dryer, Eye Washing Station, or Sink
  • Specimen Storage: Post Box, Toilet, or Rack with 115 Canisters
Place the Key Cards in the machine in the Security Lobby and pick them back up after a few seconds.
Insert the Key Cards to the left and right of the Vault in the Human Infusion room to start a lockdown.
After the lockdown, pick up Samantha's Music Box from the Vault.
Soapstones & the Fuse
Place the Seal of Duality on the Campfire in the Sunken Path, then throw Samantha's Music Box on it. After the dialogue finishes, pick up the Seal of Duality.
Go to the top floor of the Lighthouse to get the Soapstones from the Hermit, then place them on the burn marks at the Boathouse.
Turn on the Boathouse trap to heat the Soapstones.
Place one heated Soapstone on the Control Panel in Human Infusion, and the other on the burn marks in the Decontamination room. without touching any water.
Activate the Decontamination trap. Pick up the Decontamination Soapstone and place it in the Control Panel in Human Infusion.
Pick up the Fuse from the Control Panel and place it in the Power Panel in Lighthouse Station.
Note
You'll need to build the Wunderwaffe DG-Scharfschütze for the next step. see below.
Wunderwaffe DG-Scharfschütze
Shoot down and collect an Icicle. possible locations: Beach, Lighthouse Cove, or Lighthouse Station.
Place the Icicle in the Pot in the Forecastle and wait for it to melt, then grab the Key from the pot.
Use the Key to open the Safe in Specimen Storage.
Get kills near the Safe. Once it's filled, collect the Vril Device from it.
Place the Vril Device on the Pulley at the top of the Lighthouse and wait for the Hermit to give you the Reward Crate Key.
Use the Reward Crate Key on one of the boxes at the top of the Lighthouse to open it and obtain the Wunderwaffe DG-Scharfschütze.
Generators & the Elemental Shard
Use the Wunderwaffe DG-Scharfschütze to shoot the Red Battery on the electrical towers near Facility Entrance.
Power 3 Generators by killing Electric Zombies near them:
  • Boathouse
  • Lighthouse Approach
  • Lighthouse Station
After all 3 Generators are powered, interact with the Power Panel in Lighthouse Station to open the door and collect the Elemental Shard.
Repeat the Seal of Duality Cycle
Place the Seal of Duality on the red orb in Artifact Storage. It will move around the room. shoot it to send out an orange orb. Repeat this 2 more times (3 total).
Find the 3 orange orbs around the map (Spawn, Lighthouse, Facility). freeze each with a snowball, then shoot it.
Freeze and shoot the orbs one more time in Artifact Storage, then pick up the Seal of Duality.
Place the Seal of Duality on the Campfire in the Sunken Path and throw Samantha's Music Box on it. After the dialogue finishes, pick up the Seal of Duality.
Warning
After the next step, you will no longer be able to use Pack-A-Punch for the rest of the match.
Golden Pack-A-Punch
Place the Seal of Duality on the Pulley at the top of the Lighthouse to start a lockdown. You don't need to kill anything during this lockdown, though you can if you want to.
After the lockdown, pick the Seal of Duality back up from the Hermit.
Place the Seal of Duality in Pack-A-Punch and get kills near it to collect souls. After it's filled, pick the Seal back up and repeat for the other 3 (4 total) Pack-A-Punch locations.
Repeat placing the Seal of Duality in Artifact Storage. this time the orange orbs will stay in the room. Freeze and send them back into the Seal of Duality, then pick it up.
Place the Seal of Duality on the Campfire in the Sunken Path and throw Samantha's Music Box on it. After the dialogue finishes, pick up the Seal of Duality.
Golden Pack-A-Punch:
  • Unlock the normal Pack-A-Punch, the Zipline Handle, and turn on power in Human Infusion.
  • Pick up the Gearbox from the flinger in Navigation and give it to the Hermit at the top of the Lighthouse.
  • Take the fixed Gearbox back from the Hermit and place it back on the flinger in Navigation.
  • Whenever the Lighthouse shines its light onto the Iceberg just outside the ship, use the Flinger on the Sun Deck to fling to the Iceberg and use the Golden Pack-A-Punch.
Final Defense
Use the Sun Deck Flinger to go to the Iceberg and place the Seal of Duality inside the Golden Pack-A-Punch. Kill zombies to charge it.
When the Seal of Duality comes out, it will have a protective bubble. stay within it as it moves toward Human Testing. The water becomes lava, so step on the stones to avoid taking damage. When the Seal stops moving, kill zombies to charge it.
Once the Seal of Duality reaches Human Testing, the bubble starts to shrink. just survive. Once the defense ends, pick up the Agarthan Device from the ground.
Give the Agarthan Device to the Hermit at the top of the Lighthouse, then go to the Sun Deck. After the dialogue ends, head to the Forecastle to pick up the Agarthan Device and finish the Main Quest.
Free Wunderwaffe DG Scharfschütze
Requirement
Access to the Lighthouse, complete the required Lighthouse interactions.
Lighthouse: reach the upper levels and interact with the Lighthouse Keeper.
Collect the parts: follow the Keeper's requests, collecting the required items from around the map and returning them to the Lighthouse.
Continue completing the Keeper's interactions. Eventually he'll reward you with a free Wunderwaffe DG Scharfschütze.
Golden Pack-a-Punch
Location
Lighthouse.
Complete the required Keeper interaction, then return to the Pack-a-Punch area. The Pack-a-Punch machine becomes available in its special Golden Pack-a-Punch state.
Lighthouse Keeper
Lighthouse: find the Keeper on one of the floors.
Follow the Keeper: he'll move between floors. Follow him and interact when prompted.
Complete his required interactions, continuing to follow him through the Lighthouse. A free perk is awarded.
Ain't No Grave
Interact with 3 hidden radios around the map:
  • Lighthouse: head toward the upper levels, in the rooms near the staircase.
  • Beach: search around the wooden structures and crates.
  • Docks: look around the boats and equipment.
After interacting with all 3 radios, "Ain't No Grave" by Kevin Sherwood begins playing.
An Ice Day in Hell
Round 1
Cold Feet
Players can only attack when standing in freezing water.
Round 2
Safe Haven
Slowly take damage if not inside the Lighthouse or Lighthouse Station.
Round 3
Side Job
Use unpacked pistols only.
Round 4
Perched
Zombies can only be damaged while much higher than them.
Round 5
Shocking Revelation
Survive a horde of electric zombies.
Round 6
Situation Handled
Acquire the zipline handle by the end of the round.
Round 7
Cold Hearted
No health regeneration.
Round 8
Call of the Hermit
Complete one Challenge Totem by the end of the round.
Round 9
Wunderbar
At least one player must possess the Wunderwaffe by the end of the round.
Round 10
Stationary Defense
Defend Lighthouse Station.
Round 11
Heating Up
Craft the Heat Pack by the end of the round.
Round 12
Open for Business
Must open all doors and clear all paths by the end of the round.
Round 13
Toss Up
Kill enemies with Flingers.
Round 14
Heed the Hermit
Complete two Challenge Totems by the end of the round.
Round 15
Breaking the Ice
Defend the Frozen Crevasse.
Round 16
Steady Aim
Use unpacked tactical rifles only.
Round 17
Gilded Rage
Possess two fully-packed weapons at the end of the round.
Round 18
Hermit's Little Helpers
Complete three Challenge Totems by the end of the round.
Round 19
Hush Puppies
Use snowballs only.
Round 20
Repel the Boarders
Defend Navigation.
Round 21
In the Spotlight
Can only attack while standing in the Lighthouse spotlight.
Round 22
Hermit's Heroes
Complete four Challenge Totems by the end of the round.
Round 23
Cold Shoulder
Hunt down and open the Mystery Box six times this round (Firesale disabled).
Round 24
Dead-line
Kill zombies while they are using ziplines.
Round 25
Forecastle Frenzy
Defend Forecastle.
Round 26
Honor the Hermit
Complete five Challenge Totems by the end of the round.
Round 27
Out of Scope
Use unpacked sniper rifles only.
Round 28
Bloody Mess
Defend the Beach while avoiding Apothicon Blood.
Round 29
Molten Mayhem
Sprint to avoid health drain. Slower movement drains health faster.
Round 30
Infused Fury
Defend Human Infusion.