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TERMINUS

TERMINUS

Black Ops 6
Power & Laptops
Turn on the power and activate Pack-a-Punch by defending the three generators.
Activate three laptops scattered around the map.
Laptop Locations
Right outside the room containing Stamin-Up (corner of the platform).
Right outside the room containing Quick Revive (corner of the platform).
Upstairs from the dock area (right next to the stairs after going up).
EMF FOB & Multiphasic Resonator
Obtain a Dead Wire mod on your gun and ride the elevator that has the Pack-a-Punch machine on it. It is highly recommended that you ride the elevator from bottom to top and not the other way around.
Shoot the fuse boxes inside the window around halfway up, and there will be sparks leading to another fuse box. Follow the cable and shoot the chain of fuse boxes until the research office opens.
Shoot the zombie inside the secret room for an item called the EMF FOB.
Go to the Sea Tower (room containing the Armor Station and Elemental Pop) and open the briefcase with the severed hand attached to it to retrieve the Multiphasic Resonator.
Go back to the research office and put the Multiphasic Resonator into the computer. Three sticky notes will appear on the computer, telling you which symbol corresponds to X, Y, and Z. Look on the whiteboard to get the numerical values corresponding to the three variables.
Equation Solver
Solve the three algebra equations on the whiteboard — each one provides you with two digits out of the six-digit code.
Input the six-digit code into the computer. Wait until the resonator is calibrated (might take two or three rounds) and retrieve it. Don't forget to grab the resonator off the computer!
Three Islands
Now you need to head to three different islands and complete a mini quest at each one.
Castle Rock Island (Blue Orb)
Head to Castle Rock Island (right-hand side of the map) and you will find a glowing blue orb. This orb only spawns if you retrieved the resonator — if it isn't there, you forgot to pick it back up. Go back to the research office and pick it up.
Place the Multiphasic Resonator under the orb and zombies will spawn. Periodically, the orb will zap a zombie, making it glow. Kill the glowing zombie and it will drop a small spark.
Take the spark and run into the orb to place it there — you cannot sprint while holding the spark, so make sure your teammates protect you. After collecting three sparks, the mini quest is finished; take the resonator and move on to the next island.
Crab Island (Green Orb)
Head to Crab Island (large island at the bottom of the map) and repeat the mini quest, feeding three sparks into the orb. The orb will be green this time.
Temple Island (Purple Orb)
Head to Temple Island (small island in the top-left corner of the map) and repeat the mini quest. The orb will be purple this time.
Reward
After completing all three islands, you will receive the AMP Munition, which allows you to craft the wonder weapon.
Beamsmasher & Hard Drive
Go back to the research office, and on the workbench there you can craft the Beamsmasher wonder weapon.
Note
Only one person can craft the Beamsmasher, so make sure you give it to your best player!
Look for a tentacle trap that has a broken crate and a red keycard underneath it — only this specific tentacle trap will give you the quest item. Activate this trap and shoot the tentacles with your newly acquired Beamsmasher, and a hard drive will fall out.
Take the hard drive to Peck and give it to him (Peck is the person standing behind the bulletproof glass window inside the spawn location).
Tentacle Trap Locations
There is a tentacle trap in the room containing Juggernog, and two more tentacle traps above the two doors that connect the lab area to the caves.
3-Digit Code & Nathan
Now you need to find a 3-digit code.
Digit Locations
First digit — In the interrogation room, right next to Quick Revive. There is a small clock in an inaccessible area, and the digit is the hour hand of the clock. (Remember, the hour hand is the shorter hand!)
Second digit — In the mess hall (the room containing the Arsenal Station). There will be a playing card pinned to the message board — the number on the card is the second digit.
Third digit — In engineering, the room containing the crafting bench. The third digit is the number of days since the last injury.
Head down to the lab. In the center of the lab is a giant cylindrical chamber containing Nathan (Maya's brother). Input the three-digit code, and have all teammates turn the valves on the cylinder at the same time. Nathan will be freed, and the lab area will enter lockdown mode, preventing you from leaving.
Boss Fight — Nathan
Nathan is a mini boss you'll need to kill. It's recommended you have at least 3-4 perks and a Pack-a-Punch level 2 gun of blue rarity or above, as this fight is very difficult. It can be extremely easy with multiple Pack-a-Punched wonder weapons on your team, but under normal circumstances expect a bit of a struggle.
Node Connectors & Pipes
After killing Nathan, dive into the water — under one of the bridges there will be a golden keycard.
Head to the destroyed ship and enter through the destroyed sides. Head up the ladder and into a room.
Warning
DO NOT take the node connectors on the table until ALL teammates have entered the ship, as the door will close immediately if any node connector is taken — you might get trapped there by yourself!
The room will enter lockdown, and you must survive until it opens again.
Once your team leaves the sunken ship with the node connectors, use them to repair broken pipes around the map. Look for a pipe with a section missing and crackling with electricity.
Broken Pipe Locations
In my experience only two locations need to be fixed each game, but they're randomized. The broken pipe can spawn in: Crab Island (right across from the workbench), underneath the Sea Tower (around the bottom of the zipline), or in the tunnels next to Speed Cola.
Hacking the Buoys
Head back to Peck (the person standing behind the window) and retrieve the hacking device. Head out in a boat and look for the floating buoys around the edges of the map.
Hold the interact key next to a buoy to start hacking it with your hacking device. A 2-minute timer will start, and you must find and hack the next buoy before time runs out. You need to hack three buoys total, and they're guarded by parasites (flying mosquitoes).
Note
Only the person who picked up the hacking device can do the hacking — it isn't shared across the team!
Boss Fight
Upon hacking all three buoys, immediately run to the bio labs — a 5-minute timer will start. There are three bombs located inside the underground lab area which you need to defuse before the timer runs out.
Bomb Locations
Two are located on the lowest level of the lab, and one is located directly above the Melee Macchiato machine. Hold the interact key for a few seconds to disable them — make sure a teammate is protecting you. The bombs look like purple canisters embedded within walls.
Upon defusing all three bombs, enter the boss fight by interacting with the door next to Melee Macchiato. The boss is a giant octopus monster that will chase you with its tentacles if you stay in the water too long.
Preparation
It's recommended to max out as much as possible before attempting this fight — it's incredibly difficult and can take anywhere from 30 minutes to 1 hour. The optimal window is round 21 to about round 25; any later and you risk making things much harder for yourself. Bring at minimum a Pack-a-Punch level 2 weapon of purple or orange rarity. Craft Kazimir Devices, Monkey Bombs, and Self-Revives at the workbench if you have the resources. Chopper Gunners are extremely useful since they ignore boss resistances, so everything counts as weak-spot damage — get as many as possible. Ammo isn't a big issue, as there's an ammo crate inside the boss arena and zombies will typically drop ammo periodically. Constantly pick up armor plates dropped by zombies, and bring at least a level 2 armor carrier.
Phase Mechanics
When you get the boss below 1/3 health, he starts doing charged shockwaves that will instantly kill anyone who isn't hiding behind something. Jump in the water if you need to recover health — it's actually a very safe spot since zombies can't attack you there.
Weak Spots
Only shoot his glowing weak spots — shooting anywhere else barely does any damage. The glowing weak spots change locations periodically. Look for bulbs on his shoulders, his mouth, his eyes, and generally shoot anything that glows.
Upon killing the boss, the main Easter egg is completed. You'll be prompted whether you want to stay in the game or end the game. If you stay, you'll be given all perks, and a couple of weapons of legendary rarity or wonder weapons will spawn. You're free to farm zombies as you wish and extract at your leisure.
Basketball
Bonus Points
Finish the Talisman Easter egg prior to this one to get 4000 points. You can also use the free Double Points in Bio Lab (see Free Power-Ups) to double again and get 8000 points: just throw a C4 next to the Double Points statue, go back to Engineering, and detonate it right before shooting at the ball.
Stand on the box — Locate the big box on the ground in Engineering, just outside Living Quarters, and stand on it.
Shoot the ball — Aim around this point and shoot. If you manage to hit the basketball you'll get a hitmarker. It should be a sure hit with explosive rounds; for regular rounds you'll need to jump-shot and get lucky.
Go to the hoop — Run through Living Quarters to Rec Yard and look at the ball (hopefully) getting in the hoop and granting a shower of 2000 points.
Spawn Teleport
Obtain the Beamsmasher — Obtain the Beamsmasher wonder weapon through the box, other side Easter eggs, or as part of the Main Easter egg.
Find Sentinel Artifact Rune — On Temple Island, locate the Sentinel Artifact Rune.
Shoot alternate fire mode — Use the Beamsmasher's alternate fire mode on the rune.
Get teleported to spawn — You will then be teleported right to spawn, pretty useful for time saving.
Cages
Locate the cages — Head to Bio Lab, next to the crafting table and level 3 armor; you should find several cages with zombies trapped inside.
Kill the zombies — Kill the zombies inside the cages until they're all empty.
End the round and repeat — Progress until the end of the current round. When the next round starts, Vermin will have spawned inside the cages — kill them all.
Do it another time — Again, progress to the next round and you'll find a Mangler inside one of the cages. Kill it.
Collect your free perk — Once the Mangler is defeated, a free Random Perk power-up will spawn in.
Perkaholic
Locate red fish — Find red fish in the shallow water around the map.
Blow it up — Kill the fish with either:
  • Explosive rounds
  • Lethals like Frag and Semtex
  • Concussion grenades
Kill 50 of them — You will need to keep doing this until you've killed 50. To keep track of the number, remember that every bit of loot that comes out of the water corresponds to one red fish killed.
Enjoy all perks — After you've killed 50, you'll get all perks automatically. Only the person who blows up the 50 fish will get Perkaholic, not the whole squad.
Fish Locations
  1. Water at Bio Lab
  2. Underneath the Sea Tower
  3. On Crab Island
  4. Around and underneath the Ship
Peck Refund
Context
During the Main Easter egg, you will craft the Beamsmasher.
Skip the math step — While doing this, Peck will offer to skip the math step of the process for 5000 points. Do it.
Collect red fish — Find a red fish and blow it up (see Perkaholic for fish locations). After this, swim to the dead fish and hold interact to pick it up.
Get oil and start cooking — Head to the Mess Hall (near spawn) and collect the oil bottle next to the frying pan. Then interact with the pan twice to add the oil and the fish.
Progress round and collect — Come back after finishing the current round and the fish will have finished cooking — take it (do not eat it).
Bring the fish to Peck — Go back to Peck at the Guard Station and interact with the deposit box to be awarded the 5000 points you previously spent.
Crab Whack-A-Mole
Break the crab cage — Head to Crab Island and throw a lethal at the crab cage perched on the rocks above a zombie spawn hole. If successful, crabs will fall on the sand next to you.
Collect the crabs — Melee the crabs and you'll be given a baseball bat.
Whack the crabs — A 30 second timer will start, and you will need to use the bat to hit as many crabs popping out of the sand as you can.
Get your perk — If you hit enough crabs you'll be given a random perk.
Second set of crabs — Head to the armor wall buy and go left to the beach to find the next set of crabs. Again, melee them then smash as many as you can to get a random weapon.
Third set of crabs — Go back to the armor wall buy and look directly opposite to find the last set. This one will give you a chunk of points if you hit enough crabs.
Elevator
Note
There is no actual reward for completing this Easter egg.
Enter elevator from Cells — Head to the elevator from Holding Cells, as this Easter egg will trigger only when the elevator is going downwards. Bring an unaware friend along to scare them.
Activate and jump — Activate the elevator, and right before it starts moving every player on the elevator must start jumping repeatedly.
Get spooked — If everyone is in the air at the right time, the Easter egg will trigger and the elevator will descend slowly and show you some creepy stuff.
Spores
Note
On this map, every small island is marked in yellow.
Locate the spore island — On one of those (random), you'll find lots of spores.
Destroy spores, progress — Once you've found the island, destroy all spores on it in a single round (they will spawn Parasites). You'll know you're done when the ground shakes and you hear a noise.
Repeat for second island — Find the next spore island, destroy all spores, then end the round.
Repeat for third island — Again, find the final island and destroy all spores, then end the round.
Clear Sea Caves — Head to the Sea Caves and destroy all the spores in there as well. When you're done, the Easter egg will be complete and you'll get loot and a Random Perk power-up.
Oxygen Tank
Tip
Recommended to do this before the Underwater Crates Easter egg.
Head to Bio Lab — Go to Bio Lab to position your character.
Find the rock — Jump in the water at the bottom of the incline lift, the one with the Pack-a-Punch machine. Swim to the bottom and find the rock.
Explode the rock — Hit the rock with either:
  • Explosive rounds
  • Lethals like Frag and Semtex
  • Concussion grenades (?)
Pick up the tank — An oxygen tank should be revealed. Interact to pick it up and your underwater resistance will be greatly boosted.
Underwater Crates
Locate the chests — Dotted around the shallow waters of Terminus, some underwater crates can be found. They are easy to spot due to the glowing light on the front. They can be found in any location with shallow water, including:
  • Bio Lab
  • Sea Tower
  • Beaches of the three islands
  • Underneath the ship
Find and open them all — Opening these chests will grant free loot like points, perks, ammo mods, scorestreaks, and possibly even the Ray Gun.
Enjoy your free perk — If you manage to open them all, you'll be given a free Random Perk power-up.
Pool Table
Locate the table — Find the pool table located inside Living Quarters.
Shoot the balls — Shoot any of the balls to obtain 100 points.
Loose Change
Locate perk machines — Find any of the machines selling perks scattered around the map.
Prone in front of them — Prone in front of any machine that sells a perk to obtain 100 points.
Meteor
Turn on the power — You'll first need to turn on the power, as required by the Main Easter egg and general map progression. Go to the platform next to the Interrogation Room door buy and shoot the radio tower until you see a lightning effect and the red light on top turns on.
Equip Dead Wire — Equip the Dead Wire ammo mod to any of your weapons, ideally a long-range one.
Shoot the radio tower — Go to the platform next to the Interrogation Room door buy and shoot the radio tower.
Advance 1 round — Quickly run to the box in Engineering, go on top of it, and shoot the second radio tower until the light turns on. If you fail, you'll be able to try again.
Activate the Void Cannon — Before proceeding, make sure to end the current round and start the next one. At the beginning of this round, head to the Gun Platform, wait for the zombies to start spawning, then activate the Void Cannon trap.
Observe the laser — Keep an eye on the laser in the sky and you'll notice an explosion, then a meteor will streak through the sky.
Locate the meteor — The meteor will land on a small sand bank on Castle Rock Island — head there.
Collect the loot — Once you get there, you will find a combination of points, salvage, scorestreaks, ammo mods, and more (possibly even wonder weapons).
Mega Stuffy
Find 6 stuffed animals — A total of six stuffed animals need to be collected (interact or shoot) to trigger this Easter egg:
  1. Control Center — Unicorn — Picked up in the Control Center, hidden inside a locker next to the Stamin-Up perk machine.
  2. Mining Tunnels — Elephant — Found in the Mining Tunnels, near the Gobblegum machine.
  3. Sea Tower — Monkey — Hidden on the bridge between Engineering and Sea Tower.
  4. Bio Lab — Bear — Found in Bio Lab on one of the lab stations between the level 3 armor wall buy and the crafting table.
  5. Shipwreck — Duck — Get on the ship and you'll find it in the right corner of the red container. You might need to jump to see and collect it.
  6. Crab Island — Giraffe — Found on Crab Island, next to the light between the crafting table and the 762 wall buy.
Interact with a stuffy — Once you've collected them all, head to Living Quarters and interact with any of the stuffed animals on the beds. They will all start floating towards the middle of the room and combine.
Enjoy your new companion — Mega-Stuffy will then appear, a pet that will fight for you and, most importantly, revive you when you're down.
Note
Mega Stuffy will disappear after a few minutes and can't be brought to the Main Easter egg's final battle.
Boat Race
Getting Started
To start this Easter egg you'll need to find a small boat flashing red, hidden in the water.
Find the flashing boat — Possible locations:
  1. Castle Rock Island — In the water to the right of the Gobblegum machine.
  2. Temple Island — In the water just next to a stone pillar found on the beach.
  3. Crab Island — Go to the beach near the armor wall buy and swim right until you find it.
Start the race — Once found, interact with the boat to start a mini-game where you'll need to drive through checkpoints as fast as possible and collect essence for bonus points. Voting required if playing in a group.
Claim your prize — After the race ends, you will be given a gold, silver, or bronze prize depending on your time and score, containing loot.
Repeatable
You can repeat this Easter egg by finding the boat again (same three locations). The new boat should appear (and flash red) about 5 rounds after activating the previous boat race Easter egg, and should keep appearing indefinitely as long as rounds keep progressing.
Free Power-Ups
Hidden around the map you can find 7 little power-up statues — find and shoot them to obtain the related power-up.
  • Max Ammo — Throw a lethal or fire an explosive round inside the window of the Watch Tower directly opposite the spawn point. You can also see and shoot the statue from Rec Yard.
  • Max Armor — Found in the Interrogation Room near spawn — look through the zombie fence and you'll find the statue on top of the barrel to the left.
  • Insta-Kill — On Temple Island, above the stone steps. Helpful for taking down one of the three HVTs of the Talisman Easter egg.
  • Double Points — Head to Bio Lab, in the office with the Mystery Box, and you'll find it hidden behind some boxes on the cabinet. You can also put C4 on the wall to activate it remotely.
  • Bonus Points — Stand at the front of the ship and look to the furthest right top window.
  • Full Power — On the underside of the Sea Tower, hidden in a steel beam.
  • Nuke — On Crab Island, next to the level 3 armor wall buy, there's a hole acting as a zombie spawn point. Inside, to the left, is the Nuke statue.
Cooking Fish
Note
This Easter egg is repeatable — the ingredients respawn. You can also use both frying pans at the same time to get two ammo mods. If you wait more than one round before collecting your dish, though, you'll burn the fish.
Collect the oil — Head to the Mess Hall (near spawn) and collect the oil bottle next to the frying pan.
Collect a fish — Find a red fish and blow it up (see Perkaholic for fish locations). After this, swim to the dead fish and hold interact to pick it up.
Collect an ingredient — A total of five different ingredients can be collected, each giving a different boosted ammo mod when cooked:
  • Napalm Burst (Chili Can) — Picked up in the Mess Hall, between the boxes of cabbages.
  • Shadow Rift (Plant) — Found in a grass patch between the Mess Hall and the Interrogation Room.
  • Cryo Freeze (Snowball) — In Living Quarters, on top of the fridge next to the pool table.
  • Dead Wire (Battery) — Found in Engineering next to the crafting table close to spawn.
  • Brain Rot (Brain) — Found in Bio Lab, on one of the scales after exiting the Sea Caves.
Add the ingredients — Return to the pan and interact three times to add the oil, the fish, and one of the ingredients you've collected.
Advance 1 round and eat — Progress to the next round; the dish will be cooked and can be eaten by interacting with the pan again. After that you'll be given a boosted ammo mod lasting 30 seconds and an achievement.
Talisman
Tip
It's recommended to complete this Easter egg prior to the Basketball one, and in general as soon as possible, to obtain more points. You can return the talisman to the chest should you not want it anymore.
Pre-requisites — For this Easter egg, you'll first need to obtain:
  • The Melee Macchiato perk
  • 3 Molotovs or Thermo Grenades (you can craft them at Crafting Tables)
Look at the map — Look at the map and take note of the position of the red X. This location changes every game, so mark it on your mini map.
Locate the map — Head to the Sea Caves (the tunnel system) and locate an opening with stalactites blocking the view. Melee (with your Melee Macchiato perk) to break the stalactites.
Pick up the watch — Head to the location pointed to by the map and in the water you should find a watch you can collect.
Return the watch — Go back to the map and press interact to give the watch to the Skeleton Captain. When he's done talking, the map will be updated with 3 new locations (always the same).
Burn first skeleton — Head to Castle Rock Island and follow the electrical wire next to the Gobblegum machine to find a skeleton buried in the sand. Throw your Molotov or Thermo Grenade at it.
Collect the Cursed Coin — After burning the skeleton, an HVT will spawn. When defeated, it will drop a Cursed Coin you want to collect.
Burn second skeleton — Head to Temple Island; the skeleton will be on the temple stone steps. Burn it and kill the HVT to collect the second Cursed Coin.
Burn third skeleton — The final skeleton will be found on the Shipwreck, at the base of the master of the ship. Again, burn it and collect the final Cursed Coin from the defeated HVT.
Return the coins — Head back to the map location and interact to give the Captain his coins. In return, he will spit out multiple weapons of Legendary rarity.
Progress 3 rounds — You will now need to progress three rounds. You'll know you're on the correct round when a new storm appears over Crab Island.
Get the Cursed Talisman — Head to Crab Island, but be careful as the storm will stun you a little. You should find a gold chest — open it and grab the Cursed Talisman.
Reward
Equipping this talisman will grant you permanent Double Points for the duration of the game. This also applies to other Easter eggs like Basketball, and stacks with regular Double Points!
The Catch
The talisman, however, isn't "cursed" for no reason. Getting hit by a zombie will make your screen flash blue and you'll lose 10% of your current points (with a short cooldown).
Music
First headphones — Pick up the first pair of headphones, located just down from spawn near the Living Quarters.
Second headphones — Pick up the second pair of headphones, located right next to PhD Flopper in Mining Tunnels.
Third headphones — Pick up the third pair of headphones, located in the raised office area in Bio Lab, opposite the Double Points power-up statue.
After collecting all three, the song "Can You Hear Me? Come In" will start playing.
Audio Logs
Ship Manifest Destiny — Control Center (near Stamin-Up) — interact with the tape recorder on the table with a monitor
Doctor's Orders — Starting area — head into the communications room and interact with the tape recorder on the table with several CRT monitors
The Hard Way — Interrogation Rooms (near Quick Revive) — interact with the table that has three small black monitors
Working Theory — Living Quarters (near Juggernog) — interact with the tape recorder on one of the side tables
Food for Thought — Mess Hall — interact with the tape recorder on the northern table
Onboarding — Underground Bio Lab — interact with the tape recorder on the medical table to the right of Melee Macchiato
Numbers and Face — Shipwreck — at the front of the ship on one of the blue barrels
Surveyor Says — Temple Island, northwestern side — next to a skeleton on the staircase
Tougher Than She Looks — After turning on all 3 AMP generators, head to the starting area into the room with the Maglev Elevator — audio log is on a wooden crate next to it
Pleasing Results — Security Overlook (just outside the starting area) — on a blue barrel near an ammo cache
I Hope You're Watching — Seaside Path — by a stone pillar next to the ammo cache
Listen... — Sea Tower — on a railing of the large central machine
Noble Purpose — Mining Tunnels (near PhD Flopper) — on a spool next to the GobbleGum machine
Red Tape — Sea Caves (near Speed Cola) — on a pipe next to the tentacle trap
Code Words — Defeat Nathan in the main quest, then check one of the terminals at the center of the bio lab
Damning Evidence — Defeat Nathan in the main quest, then head to the hole under the sunken ship and collect it beside the ladder
Documents
Subject File #511 — Pick up a shovel and head to Crab Island. Use the shovel to dig up skeleton piles on the ground
Subject File #272 — Pick up a shovel and head to Crab Island. Use the shovel to dig up skeleton piles on the ground
On the Horizon — Activate the void cannon trap and allow it to finish — the document will be directly under the cannon
Subject File #398 — Pick up a shovel and head to Castle Rock Island. Use the shovel to dig up skeleton piles on the ground
Innovative Technology — Sea Tower — shoot the pile of documents on top of a tall server rack
Subject File #704 — Pick up a shovel and head to Temple Island. Use the shovel to dig up skeleton piles on the ground
Uniquely Qualified — Security Overlook — look up at the nearby watchtower and shoot the pile of documents on the railing
Multiphasic Resonator — Obtained through main quest progression
What Have You Done? — Defeat Nathan in the main quest, then head to the docks under the sea tower and kill ten fish with a gun or grenade to obtain the document
Last Minute Transfer — Throw a grenade into the blue trash can in the mess hall
Artifacts
Hard Drive — Obtained through main quest progression
Limb Regrowth Specimen — Underground Bio Lab — on one of the tables next to the blue-capped vials
DRI-11 Beamsmasher — Obtained through main quest progression, or from the Mystery Box
Keycard — Obtained through main quest progression
Talisman — Obtained by completing the Cursed Talisman side easter egg