Part One
Turn on the Power
Hold interact on each of the 3 pressure valves until the dial reaches 60 and turns green. Releasing early resets it.
- Village Square: behind the Armour station
- Bunker entrance: left of the main door
- Riverside: near the Pub entrance
Return to the circular device in the Village Square and interact with the Pilot Light. Kill the Pest Zombies that emerge, then drop into the hole.
Follow the underground path and interact with the generator at the top of the slope to restore power and open the Bunker door.
Part Two
Open the Salt Mine
Open the Bunker door and purchase access to both the Laboratory and the Morgue.
Activate both power switches within approximately one minute of each other. The first resets if too much time passes.
- Laboratory: upper level, rear of the room
- Morgue: near the STG-44 wall buy
Return to the Command Room and open the Salt Mine door. Proceed into the Emperor's Chamber.
Part Three
Build the Tesla Gun
Hold interact on the crank in the centre of the Command Room until it stops.
In the Emperor's Chamber, interact with the Hilt machine and kill zombies in the circle until the Geistkraft Transfer Device rises.
Press the large red button on the upper platform. Follow the device into the Laboratory, killing zombies in each red circle. Collect the first Tesla Gun part.
Follow the device into the Morgue and collect the second part.
A Brenner will spawn. Shoot its fuel tanks, kill it, pick up its severed head. Required later.
Place both parts into the Weapon Forge and collect the Tesla Gun. In co-op every player must collect one before proceeding.
Part Four
The Right Hand of God
Interact with the Power Grid machine behind the Weapon Forge. Note the four numbered columns (Rot=Red, Grün=Green, Blau=Blue). Write them in order. Changes each match.
Visit all 4 power boxes under a time limit and set each to the matching colour. Return to the Power Grid to restart if it expires.
- Command Room: right of the Power Grid
- Sewers: fire-trap side of Pack-a-Punch
- Sewers: opposite end near Riverside passage
- Pub: beside the door toward the Tower
At the Tower, interact with the central lever and defend it until the Lightning Rod fully rises.
Activate and defend the levers on the front-left and front-right supports until complete.
Return to the Emperor's Chamber and interact with the Right Hand of God (left side facing Barbarossa). The Zeppelin appears.
Part Five
Zeppelin & Left Hand of God
Shoot one of the four lights on the underside of the Zeppelin until a generator falls. Note where it lands.
Kill zombies near the fallen generator until it charges and releases a battery.
Carry the battery to the Left Hand of God in the Emperor's Chamber (right side facing Barbarossa). The carrier moves slowly and cannot fire.
Repeat three times total. On the third cycle the Zeppelin may pull a generator back. Shoot it again. Interact with the Left Hand of God once all three are delivered.
Part Six
Voice of God
Equip the Brenner Head and aim at each of the four paintings to reveal a bird symbol and Roman numeral. Note which numeral belongs to which bird. Tip: name birds by the direction they face.
- Pub: upstairs beside the Gramophone
- Courtyard: inside the S-Mine trap area
- Sewers: right of the door to Riverside
- Morgue: inside the Spike Trap room
At the Voice of God machine in the Emperor's Chamber, set each pillar to the Roman numeral matching its bird symbol. Press the red button.
Part Seven
Panzermörder Boss Fight
Prepare First
Fully prepare before shooting the Hilt. In co-op every player must shoot simultaneously.Shoot the energy field around the Hilt with the Tesla Gun, then interact to begin the boss fight.
The Panzermörder cannot be killed normally. Use weapons to stun it. Repeat three times:
- Shoot a Zeppelin generator until it falls
- Kill zombies near it to charge it: collect the battery
- Shoot the boss until it kneels
- Interact with the stunned boss to attach the battery
After three batteries are attached the boss is defeated. Unlocks Fireworks achievement. Does not save Klaus. That requires the Hardcore Easter Egg.
Requirement
This is the full Hardcore Easter Egg. It includes everything from the Casual version, plus several additional objectives required to save Klaus and unlock the Dark Reunion achievement.
Part One
Turn on the Power
Hold interact on each of the 3 pressure valves in the Village until the dial reaches 60 and turns green. Releasing early lets the pressure fall back down.
- Village Square: behind the Armour station
- Bunker entrance: to the left of the main door
- Riverside: near the Pub entrance
Once all three valves are active, return to the circular device in the Village Square and interact with the Pilot Light. Flames erupt from the hole and several Pest Zombies climb out. Kill them, then drop into the hole.
Follow the underground path and interact with the generator at the top of the slope. This restores the main power and opens the Bunker door.
Part Two
Open the Salt Mine
Open the main Bunker door and purchase access to both the Laboratory and the Morgue.
Activate both power switches within roughly one minute of each other. If too much time passes, the first switch resets and must be activated again.
- Laboratory: upper level, rear of the room
- Morgue: near the STG-44 wall purchase
Once both switches are active, return to the Command Room and open the large Salt Mine door. Proceed down through the Salt Mine into the Emperor's Chamber.
Part Three
Build the Tesla Gun
In the centre of the Command Room, hold interact on the large crank until it stops moving.
Travel down to the Emperor's Chamber and interact with the machine containing the Hilt, in front of Emperor Barbarossa's statue. A circle appears on the floor. Kill zombies inside it to transfer their energy into the machine. Once enough have been killed, the Geistkraft Transfer Device rises through the ceiling into the Command Room.
Return to the Command Room and climb onto the upper platform. Press the large red button to send the transfer device along the overhead rail. Follow it into the Laboratory: it will stop several times and create a red circle beneath itself. Kill zombies inside each circle until it moves again. When it reaches the generator beside Schnellblitz, wait for the first Tesla Gun part and pick it up.
The device continues on toward the Morgue. Keep following it and clearing the red circles. When it reaches the Morgue generator, collect the second Tesla Gun part.
Return to the upper platform in the Command Room. A Brenner will spawn. Shoot the fuel tanks on its back and kill it. Pick up its severed head; the Brenner Head is required later for the Voice of God puzzle.
Place both parts into the Weapon Forge on the upper platform and wait for it to finish constructing the weapon. In co-op, make sure every player collects a Tesla Gun before continuing.
Part Four
The Right Hand of God
Behind the Weapon Forge is the Power Grid machine. Interact with it and read the four numbered columns. Each shows one coloured light (Rot = Red, Grün = Green, Blau = Blue). Write the four colours down in numerical order. The combination changes between matches.
Visit the 4 power boxes under a time limit and set each one to its matching colour by interacting until the dial points to the right color. If the timer expires, return to the Power Grid machine to reactivate the puzzle.
- Command Room: immediately to the right of the Power Grid machine
- Sewers: on the fire-trap side of the Pack-a-Punch room
- Sewers: at the opposite end, near the passage to Riverside
- Pub: beside the door leading toward the Tower
Part Five
Raise the Lightning Rods
Travel to the Tower and interact with the lever beneath its central structure. This begins a defence sequence and starts an enemy wave. Protect the lever until the Lightning Rod has fully risen and its health bar disappears. If the lever takes too much damage, the rod lowers and the defence must be attempted again.
Two more levers become available on the front-left and front-right supports of the Tower. Activate and defend both until the sequence is complete.
Return to the Emperor's Chamber and interact with the Right Hand of God, on the left side when facing Barbarossa's statue. This causes the hostile Zeppelin to appear above the village.
Part Six
Obtain the 4 Upgraded Tesla Gun Variants
Note
Each variant follows the same pattern. Reveal a Battery, charge it, place it in a Machine, then defend it. Only one Tesla Gun Battery Defense can occur per round across the whole map, so build these one at a time.Bloodthirst:
- Shoot the Sparking Streetlamp in Riverside with the Tesla Gun to move the spark to the next lamp. Shoot each sparking lamp with a normal weapon to keep moving it along until it reaches the bottom of the Morgue and the Battery falls.
- Pick up the Battery and place it in the Device next to it.
- Get Pest kills using the Trap in the same room until the Battery is fully charged.
- Pick up the Battery and place it in the left slot of the Machine in the main Morgue room.
- Interact with the Battery to start a defense. Defend it until it produces a Part to pick up from the Machine.
- While holding a Tesla Gun, place the Part on the Bloodthirst Slot at the Tesla Gun Table in the Command Room to build it.
Hurricane:
- Blow up a Bomber next to the Metal Panel in the middle of the stairs in the Laboratory near the Power Switch to reveal the Battery.
- Place the Battery in the Device in the Electric Trap.
- Kill 2 Wustlings at the same time with the Electric Trap, twice, to fully charge the Battery.
- Pick up the Battery and place it in the right slot of the Machine in the Laboratory.
- Interact with the Battery to start a defense. Defend it until it produces a Part.
- While holding a Tesla Gun, place the Part on the Hurricane Slot at the Tesla Gun Table in the Command Room to build it.
Midnight:
- Use a Brenner Head to shine a light on the Statue on the left side of the Courtyard, making it explode and reveal a Battery.
- Pick up the Battery and place it in the Device next to the Statue.
- Kill zombies using the S-Mine Trap to fully charge the Battery.
- Pick up the Battery and place it in the left slot of the Machine in the Laboratory.
- Interact with the Battery to start a defense. Defend it until it produces a Part.
- While holding a Tesla Gun, place the Part on the Midnight Slot at the Tesla Gun Table in the Command Room to build it.
Reaper:
- Have a Wustling run into the Metal Panel on the wall in the Sewers to reveal the Battery.
- Pick up the Battery and place it in the Device near the door.
- Kill 2 Bombers at the same time with the Saw Trap, twice, to fully charge the Battery.
- Pick up the Battery and place it in the right slot of the Machine in the main Morgue room.
- Interact with the Battery to start a defense. Defend it until it produces a Part.
- While holding a Tesla Gun, place the Part on the Reaper Slot at the Tesla Gun Table in the Command Room to build it.
Part Seven
Red Talon Sword
Return to the Morgue and Laboratory power switches and turn them back to green, then turn on a third power switch to the right of the Salt Mine doors.
Shoot the Coils that appear with a Tesla Gun to turn off the lights, then quickly use a Brenner Head to shine light on the two panels at the entrances of the Morgue and Laboratory. Rotate the numbers below each panel until every number shows a purple fingerprint. Once both panels are correct, they open and reveal a piece of a coin.
After picking up both coin pieces, place the coin in the wall in the Emperor's Chamber, then interact again to obtain the Red Talon Sword.
Part Eight
The Zeppelin & Left Hand of God
Go outside and watch the underside of the Zeppelin. When it attacks, four lights become visible beneath it. Concentrate fire on one. As the generator takes damage its light shifts from yellow toward red. Keep shooting until the generator breaks away and falls somewhere in the village. Watch its flight path so you can find it quickly.
Kill zombies close to the fallen generator. Their energy charges it. Once fully charged, it explodes and leaves behind a battery.
Pick up the battery and carry it to the Emperor's Chamber. The carrier moves more slowly and can't use a weapon while holding it, but it can be dropped and picked back up when needed. Place it into the Left Hand of God, on the right side when facing Barbarossa's statue.
Repeat this three times total. On the third cycle the Zeppelin may pull the falling generator back into the air. Damage the Zeppelin again to force another one to drop. Once all three batteries are inserted, interact with the Left Hand of God.
Part Nine
Activate the Voice of God
Equip the Brenner Head and aim down sights at each of the four paintings. Its purple light reveals a bird or eagle symbol and a Roman numeral. Record which numeral belongs to each symbol. The symbols and numbers change between matches.
- Pub: upstairs, beside the Gramophone
- Courtyard: inside the S-Mine trap area
- Sewers: to the right of the door leading to Riverside
- Morgue: inside the Spike Trap room
Return to the Voice of God machine in the Emperor's Chamber, directly in front of Barbarossa's statue. Set each of its four pillars to the Roman numeral matching the bird symbol marked on it. Once all four are correct, press the large red button. An energy field forms around the Hilt.
Tip
To avoid mixing up which bird goes with which number, name each bird by the direction it's facing. For example, if the bird looks left and shows a 4, write down "Left 4."Part Ten
Find the Keepsakes
There are three Keepsakes: one of each colour per match. Shoot them down and collect them.
Yellow Keepsake: one of these locations:
- On a ledge above the Lebenblitz Machine in the Village Entrance
- On a windowsill between the Pub and Village Entrance
- On a roof above the Type-100 wallbuy in the Village Square
- On a windowsill above the Gas Valve in Riverside
Red Keepsake: one of these locations:
- On a windowsill above the Pub
- On a windowsill on the building next to the Pub
- On a roof in Riverside
Green Keepsake: one of these locations:
- On a windowsill above Klaus's Toyshop
- On a windowsill on the Clock Tower in the Village Square
- On a roof in the Courtyard
Part Ten (cont.)
Align the Keepsakes
Place the Keepsakes in the window of Klaus's Toyshop.
Find the two Enigma Machines around the map with a Yellow or Red ribbon on them. The number shown on each represents which position to turn the matching Keepsake to, as if it were a clock.
- Yellow Enigma Machine: one of these locations:
- In a barrier in the Village Entrance
- In the barrier near the Weather Vane in Riverside
- In the barrier next to the Valve near Klaus's Toyshop
- Red Enigma Machine: one of these locations:
- In a barrier to the left of the Type-100 wallbuy in the Village Square
- In a window looking through a window in the top of Klaus's Toyshop
- In a barrier to the right of the Grease Gun wallbuy in the Command Room
Once the Yellow and Red Keepsakes are set, spin the Green Keepsake until a drawer beneath the Keepsakes opens. Pick up the Record inside.
Part Eleven
Obtain the Rabenherz
Interact with a Weather Vane in Riverside. It points to one of three locations with a small yellow light. Shoot the light.
- Wall underneath the Bridge
- Window behind the Weather Vane
- Wall outside above the Courtyard
Shoot the Tesla Coils on the Water Wheel below the Weather Vane with a Tesla Gun to activate it.
Place the Record into the Gramophone in the Pub. This starts a sequence. Kill enough zombies near the Gramophone with the Red Talon Sword within a minute to make the song play in reverse. If you don't get enough kills, wait for the record to start again.
Once the record plays in reverse, listen for clicks or watch the green light on the side of the Gramophone. It flashes 4 numbers in a specific order. A short break between flashes marks the end of a number, and a red flash marks the end of the sequence. Remember the full sequence in order.
Input the numbers into the Voice of God in the Emperor's Chamber, left to right, then activate it.
Shoot the Chandelier above Barbarossa's statue with all 4 Upgraded Tesla Guns to obtain the Rabenherz.
Part Twelve
Take the Hilt
Prepare First
Picking up the Hilt begins the final boss encounter. Fully prepare before continuing.Shoot the energy field surrounding the Hilt with the Tesla Gun. In co-op, every player must shoot the Hilt with a Tesla Gun at the same time.
Once the energy field disappears, interact with the Hilt to begin the boss fight.
Part Thirteen
Panzermörder Boss Fight
Note
The team is transported to a modified version of the village. The Panzermörder follows players around the arena while the Zeppelin flies overhead, and can charge and attack at close range. Keep moving and avoid standing directly in front of it. It cannot be defeated through ordinary weapon damage; damage only stuns it temporarily.Wait for a light to appear beneath the Zeppelin, then shoot it until a generator falls into the arena.
Kill zombies close to the fallen generator until it's fully charged and releases a battery.
Lure the Panzermörder close to the battery and shoot it repeatedly until it drops to one knee and becomes stunned.
While it's stunned, pick up the battery and interact with the boss to attach it. The boss then temporarily leaves the arena. Survive until it returns.
Repeat this process three times total. On the third phase the Zeppelin may pull a generator back into the air. Shoot it again to force another one to fall. After the third battery is attached, the Panzermörder is defeated and the ending sequence begins.
Completion
Defeating the Panzermörder finishes the Hardcore Easter Egg, retrieves the artifact, plays the ending cutscene, and unlocks the Dark Reunion achievement.