Save this map?
Sign in or create a free account to save maps for later.
Click or scroll to zoom · drag to pan
← All Maps
THE TORTURED PATH

THE TORTURED PATH

WW2 Zombies
Required
You need to complete all 3 Main Quest paths sequentially, in the same lobby, to get the rewards.
Rope, Body Parts & First Soulbox
Shoot the rope on a tree behind the Windmill to drop it into the River.
Pick up all 6 Zombie Parts: a Head, a Torso, 2 Arms, and 2 Legs. Each part has 5 possible locations.
Head
  • Behind the Windmill on a Fencepost
  • Left of the Fireplace in a Drawer
  • Sink in the Main House
  • Next to Lebenblitz in the back of a Truck
  • Across the fireplace on a Shelf
Torso
  • In front of the Windmill on an Overturned Cart
  • Behind the House in a Wheelbarrow
  • Left of the Sniper wallbuy on a Crate
  • Above Pack-A-Punch in a Window
  • Cellar House in the Fireplace
Left Arm
  • Behind the House on top of the Logs
  • Near the SMG wallbuy in the Fireplace
  • Behind the Windmill on a Crate of Cans
  • Cellar, behind a Pallet
  • Main House on the Debris to the right of the Fireplace
Right Arm
  • Cellar House in a Basket
  • Outside the Main House in a Planter
  • Fence by the Resupply Crate
  • Main House in the Fireplace
  • Windmill, to the right of Laufenblitz
Left Leg
  • Windmill, under the Wooden Board
  • Cellar, on a Wine Rack
  • To the right of Schildblitz
  • Behind the Windmill on a Fencepost
  • Front of the Main House in a Hanging Planter
Right Leg
  • Main House, hanging from the ceiling
  • In the hole in the wall to the left of Schildblitz
  • Outside the Main House on the left door of the Blue Truck
  • Behind the Main House in a Hanging Planter
  • Behind the Windmill against a fencepost near Kugelblitz
Fill the soulbox behind the Windmill for the first part of Pack-A-Punch.
Raise the Tree & the Metal Rods
On Wave 2, hold interact on the tree in the River behind the Windmill to raise it, then grab the Rope from it.
On Wave 3, grab the two Metal Rods next to the Drop Pod near Lebenblitz.
Second Soulbox & the Wustling Arm
On Wave 4, fill the soulbox in the Cellar for the second part of Pack-A-Punch.
On Wave 5, make a Wustling run into another Wustling and pick up the arm that it drops.
Assemble the Windmill Zombie
Use the Wustling Arm on the Cogs inside the Windmill to stop it, so the non-destroyed Windmill blade stops at the bottom.
Interact with the stopped blade to place the Zombie, the Metal Rods, and the Rope onto it.
Interact with the Cogs again to raise the Zombie to the top of the Windmill and stop it there.
The Storm Awakens
On Wave 6, the Zombie's body will get struck by lightning and plummet to the ground. Get as many kills near the Zombie's body as possible this round while also completing your main objective. The more kills near it, the more health it has and the faster it moves.
On Wave 7, the Zombie stands up and walks toward the Main House. Defend it so it doesn't die until it crawls into the hole in the Main House.
Also on Wave 7, fill the soulbox outside the Main House to activate Pack-A-Punch.
The Battery & the Hilt
On Wave 8, the Zombie comes out of the hole holding a Battery. Defend it again, getting kills next to it until the Battery turns green, then either defend it until it reaches the door in the Cellar or let it die and pick up the dropped Battery.
After picking up the Battery, place it in the door in the Cellar to open it, then pick up the Hilt. You'll be given all Perks, and if you've already completed the entire Tortured Path Main Quest, you can also pick up the Sword of Barbarossa.
Warning
Do not let the Zombie die over the fallen door in the upstairs of the Cellar House. The Battery can get stuck underneath it.
Defeat the Rakten Brenner
Complete the main objective on Round 9, defeat the Rakten Brenner, then escape on Wave 11.
The Hallucination & the Fish
On Wave 1, melee the Uberschnalle near Pack-A-Punch to enter a hallucination.
On Wave 2, shoot 9 fish located around the map.
The Red Herring & the Batteries
On Wave 3, a Red Herring spawns in the outside lower area of the Ship. Stay near it to bring it to a Battery slot in the hallway while completing your main objective.
Once the Herring is in place, a Battery Wallbuy spawns somewhere on the map. Find and purchase the Battery for 3000 Jolts, then bring it to the Herring. Once placed, get kills until the Herring starts moving.
Follow the Herring and repeat this process 2 more times. When the third and final Battery is filled, you're teleported to an underwater area.
The Underwater Platforms
Carefully jump to each platform and kill all the zombies on it before continuing to the next. Each platform spawns a zombie type from a previous map, in order:
  1. Wustling
  2. Meuchler
  3. Gekocht
The Bucket Game
Upon reaching the final platform, buckets spawn in and a fish is dropped into one of them. The buckets move around the platform. Keep track of which one has the fish, then shoot it once they stop moving.
Repeat this 2 more times, with more buckets added each round. Failing spawns a Wustling or Meuchler at increasing rates.
Tip
If you have Sticky Bombs equipped, throw one at the bucket containing the fish before they start moving. It'll blow up, making it easy to track.
The Pommel & Perks
After completing the Bucket Game, you're teleported back near Pack-A-Punch. Interact with the Pommel on the table to pick it up and gain all Perks. If you've already completed the entire Tortured Path Main Quest, you can also pick up the Sword of Barbarossa.
Defeat the Stadtjaeger
Complete the main objective on Round 9, defeat the Stadtjaeger, then escape on Wave 11.
Battery & First Soulbox
Melee the Battery in the center of the map 3 times.
Fill the first soulbox for Pack-A-Punch.
The Wall Codes
Enter codes on the wall at the top of the map until successful. Alternatively, you can interact with the Battery to enter a hallucination and look for the code around the map. But it's generally easier to trial-and-error every code.
Code Combinations
Whatever runes appear on the wall, find the matching sequence below and enter that code:
The Hilt & Pedestal
A Care Package falls into the map. Open it and grab the Hilt, then place it on the Pedestal in the center of the map.
Flares & the First Rune
Grab Flares from the stairs and throw them into all 4 Cauldrons in the center room.
Throw a Flare into the bowl near where you opened the Care Package. The wall next to it opens, revealing a Rune: pick it up.
Place the Rune on the wall where you entered the codes.
Second Code & Second Soulbox
On Wave 4, enter another code into the wall until successful.
Code Combinations
Whatever runes appear on the wall, find the matching sequence below and enter that code:
On Wave 4/5, fill the second soulbox for Pack-A-Punch.
The Pommel
Another Care Package falls into the map containing the Pommel: pick it up and place it into the Pedestal.
The Pressure Plates
Every player must stand on a circular Pressure Plate on each side of the map. One per player. Once all players are standing on them, no one can leave their plate or the Main Quest fails.
Each player kills zombies on their plate until you hear a success noise. Once complete, the plates stay down even after stepping off.
Second Rune & Final Soulbox
In the Blood Fountain around the Pedestal there's another Rune: pick it up and place it on the wall.
Fill the final soulbox for Pack-A-Punch.
Third Code & the Blade
On Wave 8, enter one more code into the wall until successful.
Code Combinations
Whatever runes appear on the wall, find the matching sequence below and enter that code:
On Wave 9, another Care Package falls into the map containing the Blade of Barbarossa: pick it up and place it into the Pedestal, then interact with the Pedestal to build the Sword of Barbarossa and pick it up.
Defeat the Guardian
Complete the main objective on Round 9, defeat the Guardian, then escape on Wave 11.
'The Classic' PPSh-41
In any of the Tortured Path's chapters, place 1,750 Jolts on the flare on the ground where the resupply drop falls. This gives you a chance at pulling 'The Classic' submachine gun from the SMG wallbuy.
Tip
You only need to do this once per game to have a chance at the weapon.
The Darkened Path
Once you reach Shattered Rank 50, also known as B.A.T. Elite, a red skull appears at spawn on any map in the Tortured Path that you're able to interact with.
If every player in the game interacts with the skull, you'll enter The Darkened Path mode, where zombies are faster, have more health, and objective rounds are significantly harder.
Reward
Completing all 3 Main Easter Eggs in the Tortured Path playlist while in Darkened Path mode unlocks the Sanguine Skull weapon charm.
Storm Chaser
Untapped Potential
Escape with no perks in Chapter 1.
“Grounded”
Vulnerable Victor
Escape without opening any supply drops in Chapter 1.
“Track Suit”
Painful Silence
Complete a defense objective without firing a shot in Chapter 1.
“Silent Protector”
Unassisted
Obtain the Hilt without opening any supply drops in Chapter 1.
“No Charity”
Bubble Burster
Defeat the Brenner in under 60 seconds in Chapter 1.
“Resource Efficient”
Crew Captain
The Power Within
Escape with no perks in Chapter 2.
“Sea Rations”
Boat Safety
Escape without opening any supply drops in Chapter 2.
“Life Jacket”
Secured The Package
Complete a defense objective in the darkened path in Chapter 2.
“Experienced Protector”
Well Traveled
Obtain the Pommel without opening any supply drops in Chapter 2.
“Pack Light”
Overboard
Escape in under 15 minutes in Chapter 2.
“Permission to come aboard”
Archaeological Dig
No Handouts
Escape without opening any supply drops in Chapter 3.
“None for me, thanks.”
Careful Researcher
Escaped with no player going down in Chapter 3.
“Precautionary Explorer”
Equipment Menace
Complete a defense objective without firing a shot in Chapter 3.
“Tactical Protector”
Assembler
Build the Sword without opening any supply drops in Chapter 3.
“Focused Craftsman”
Fast Hands
Build the Sword in under 15 minutes in Chapter 3.
“Blacksmith”
Wicht Warden
The Forge
Beat the EE on The Tortured Path.
“The Road Ahead”
Extra
Moonraven Hunter
Get 1000 Kills.
Moonraven Mountaineer
Get 1000 Kills.
Moonraven Survivalist
Get 1000 Kills.
Moonraven Slayer
Get 1000 Kills.
Stormraven Hunter
Get 1000 Kills.
Stormraven Mountaineer
Get 1000 Kills.
Stormraven Survivalist
Get 1000 Kills.
Stormraven Slayer
Get 1000 Kills.
The Rookbane
Become prestige master level 1000.