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VOYAGE OF DESPAIR

VOYAGE OF DESPAIR

Black Ops 4
Sentinel Artifact & Pack-A-Punch
Activate the Sentinel Artifact and unlock Pack-A-Punch.
Activate the 4 Pack-A-Punch Pedestals around the map:
  • Cargo Hold
  • Lower Grand Staircase
  • Poop Deck
  • Turbine Room
Clocks & Symbols
There are 6 clocks around the map. After Pack-A-Punch is unlocked, 4 of them will change time and have a nearby symbol corresponding to that clock. Find these 4 changed clocks and note down each symbol along with its hour and minute hand positions.
Clock & Symbol Locations
  • Mail Room. Clock: to the right of the door leading into Cargo Hold. Symbol: under the stairs leading to the VAPR-XKG wallbuy.
  • Bridge. Clock: on the wall behind the wheel. Symbol: on the desk behind the wheel.
  • Upper Grand Staircase. Clock: top of the staircase, in the wooden carving. Symbol: above a door to the left of the Spitfire wallbuy.
  • 1st Class Lounge. Clock: above the fireplace near the Bowie Knife wallbuy. Symbol: on the wall to the left of the Mystery Box.
  • Galley. Clock: to the right of a barricade. Symbol: on the right side of the wooden cabinet, facing the wall.
  • 3rd Class Berths. Clock: on a wall next to the broken wooden wall coming down the wooden stairs. Symbol: at the bottom of the wooden stairs, behind some luggage.
The Dials
At the Bridge, there are 4 Dials marked with the same symbols you found. Turn each Dial to match the minute hand associated with that symbol's clock.
There are 2 more Dials on the top railing of the Poop Deck (where the Sentinel Artifact was), and 2 more Dials in the lower Engine Room. These 4 Dials aren't marked with a symbol. use a cheat sheet to determine which symbol corresponds to which Dial.
Enter the hour hand associated with these 4 symbols into those Dials.
Catalyst Outlets
There are 6 outlets around the map. Now, 4 of them will each be "sparking" one of the Catalyst elements.
Kill the corresponding Catalyst zombie next to each sparking outlet. The next 4 rounds are guaranteed to have at least one of each Catalyst per round.
When done correctly, a symbol appears on the floor next to each outlet.
Possible Outlet Locations
  • State Rooms
  • Upper Grand Staircase
  • 1st Class Lounge
  • Dining Hall
  • Aft Decks
  • 3rd Class Berths
The 4 Lockdowns
Complete 4 lockdowns by having all players stand on the symbols and hold interact. These must be done in order: Poison → Water → Electric → Fire.
Each lockdown has its corresponding Catalyst zombies and a locked-in area. After each lockdown, pick up the Sentinel Artifact.
Lockdown Locations
  • Poison. Poop Deck
  • Water. Cargo Hold
  • Electric. Boat Deck
  • Fire. Boiler Room
Note
You'll need to get and upgrade the Kraken to the Poison variant for the next step. see below.
Free Kraken
Kill a Stoker with the final blow coming from its critical points. it drops a key, pick it up.
There's a chest on the map. Open it, then get kills near it until it moves. Repeat this 2 more times (3 total).
Once the third time fills the chest, it opens to reveal an item. This item indicates an area where a tentacle will drop you the free Kraken.
Chest Locations
Mail Rooms, State Rooms, Galley, Provisions, Turbine Room.
Item → Kraken Drop Location
  • Compass. Boat Deck
  • Binoculars. Forecastle
  • Globe. Mid Deck
  • Pliers. Aft Decks
  • Telescope. Poop Deck
Elemental Kraken Upgrades
Collect the parts for the Distillation Kit:
  • Thumper. Cargo (x2 possible locations)
  • Still Boiler. 1st Class Lounge (x2 possible locations)
  • Lyne Arm. Galley (x2 possible locations)
Build the Distillation Kit at the crafting table in the Engine Room.
Using the Kraken, kill Catalyst Zombies to get them to drop the corresponding part for each Kraken upgrade. Once you have a part, pay to upgrade your Kraken at the Distillation Kit:
  • Electric. Concentrated Radiance
  • Fire. Concentrated Plasma
  • Poison. Concentrated Decay
  • Water. Concentrated Purity
Note
You need the Poison Kraken variant for Step 6.
Turbine Pipes & Pack-A-Punching the Artifact
There are 9 pipes around the Pack-A-Punch in the Turbine Room. Shoot all of them with the Poison Kraken.
Pack-A-Punch the Sentinel Artifact in the Engine Room.
Note
If the Pack-A-Punch isn't currently in the Engine Room, it will move there next round.
The 9 Planets
Interact with 9 symbols around the map to spawn planets in the sky:
  • Sun. Forecastle
  • Mercury. Mail Rooms
  • Saturn. Bridge
  • Uranus. State Rooms
  • Venus. Millionaire Suite
  • Neptune. Aft Decks
  • Moon. Boiler Room
  • Jupiter. Engine Room
  • Mars. Boiler Room
Solar System Order & the Sun
Interact with the Solar System model in the Cargo Hold. It flashes through all the planets in a random order. note this order down.
Shoot down the planets in the sky and quickly pick them up in that order. They land near where their symbol is.
When you pick up the Sun, a timed step begins: break ice blocks and reach the Poop Deck. The step ends when you break the ice block at the back of the Poop Deck.
Tips
Neptune flies around the ship while the rest are in the sky, and the Sun is always last in the order. Use a cheat sheet to determine which planet is which if confused. It's recommended to skip the last few ice blocks and break the one on the Poop Deck from the Aft Decks instead. The Helion Salvo, Kraken, and Scepter of Ra are best for breaking ice blocks.
Boss Fight Setup
Everyone stands on the symbol at the back of the Poop Deck where the ice block was, and interacts at the same time.
Everyone swims to the tree and holds interact on the Sentinel Artifact.
Boss Fight
The boss fight has 5 phases.
Recommended Loadout
At least one Helion Salvo, along with Homunculus and the Kraken. Dying Wish and Victorious Tortoise are also very helpful.
General Note
The Max Ammo and Carpenter last forever during this fight. wait to use them until you actually need them.
Location: Poop Deck.
Just survive the zombies. you cannot damage the boss during this phase.
Location: Engine Room.
Just survive the zombies. you cannot damage the boss during this phase.
Location: Poop Deck.
Stay out of the long corridors.
You can damage the boss when it's firing its beam. be careful not to get killed by it.
The phase ends once you've dealt enough damage to the boss.
Location: Promenade Starboard Deck.
You can damage the boss when it's firing its beam. be careful not to get killed by it.
The phase ends once you've dealt enough damage to the boss.
Location: Poop Deck.
Watch out for when the boss makes a loud noise and begins to shake. this signals a team wipe, and you'll have about 10 seconds to deal enough damage to stop it.
You can survive the wipe with Dying Wish, Victorious Tortoise (holding out your shield), or by placing a tier 3 Scepter of Ra. though this can be buggy.
You can damage the boss when it's firing its beam. be careful not to get killed by it.
The boss fight ends once you've dealt enough damage to the boss.
Free Kraken
Requirement
Kill the Stoker during the Stoker mini-quest.
Find the Stoker: wait for one to spawn and damage it until it begins charging toward you.
Stoker's fire: lead the Stoker toward one of the large oil puddles around the ship, let it stand in the oil, then kill it while it's standing there.
Collect the key: pick up the Stoker's Key.
Boiler Room: find the locked chest and use the Stoker's Key to open it.
The chest contains the Kraken Wonder Weapon.
Free Silver Bullets
Requirements
Kraken, Stoker's Key.
Search the ship for 3 required components:
  • Galley: search around the kitchen equipment for the first part.
  • Mail Room: search around the shelves and machinery for the second part.
  • Cargo Hold: search around the crates for the final part.
Take all 3 parts to the Silver Bullet crafting table and interact with it. You can now use Silver Bullets with the Kraken.
Iceberg Shoot
Recommended
A weapon with a scope.
Find the targets: go to the Bow Deck and look out toward the ocean. Several small icebergs can be seen in the distance.
Shoot the targets: shoot the hidden targets on the icebergs, continuing until the required targets have been destroyed. A free perk power-up appears.
Secret Morse Code Interaction
Location
The Bridge.
Find the ship's telegraph/radio equipment and interact with it.
Listen to the Morse-code transmission and decode the message to reveal hidden Titanic-related dialogue and lore.
A Quick Request
Interact with 3 hidden objects around the Titanic:
  • Grand Staircase: find the hidden object near the staircase.
  • Dining Hall: search around the tables and nearby furniture for the second object.
  • Turbine Room: search around the machinery for the final object.
After interacting with all 3 objects, "A Quick Request" by Kevin Sherwood will begin playing.
Unsinkable
Round 1
Unsinkable
Survive the round without taking damage.
Round 2
Well Equipped
Kill zombies with equipment only.
Round 3
Shall We Dance?
Use melee only.
Round 4
Perk Up
Survive the round with at least one perk active.
Round 5
Never Say Lever
Use the Essex Model 07 lever action rifle only.
Round 6
Artifacts of Life
Activate the Sentinel Artifact.
Round 7
Shielded
Possess the shield at the end of the round.
Round 8
Closed for Business
All buys are disabled.
Round 9
Mystery Shopper
Obtain a weapon from the Mystery Box.
Round 10
Waterlogged
Defend the Cargo Hold while flooded.
Round 11
Door Man
Open all doors in the map.
Round 12
Crawling With Zombies
Survive a wave of crawling dead.
Round 13
Repackaged
Possess a Pack-a-Punched weapon at the end of the round.
Round 14
Perk Allergy
Complete the round with zero perks.
Round 15
Pooped
Defend the Poop Deck.
Round 16
Lever Again
Use the Essex Model 07 lever action rifle only.
Round 17
Head Games
Kill zombies with headshots only.
Round 18
Powerless
Avoid all power-ups.
Round 19
Missing the Point(s)
Damage to players causes points drain.
Round 20
Engine Room Rumble
Survive a Stoker onslaught in the Engine Room.
Round 21
Level Headed
Every player must possess a level 3 special weapon.
Round 22
Cat Fight
Kill Catalyst zombies using the corresponding AAT.
Round 23
Press Start
Reset to your starting weapon.
Round 24
Unhealthy
Replenish health drain with zombie kills.
Round 25
Fore!
Defend the Forecastle with no special weapons.
Round 26
Fast Times
Complete the round before the timer runs out.
Round 27
Better Late Than Lever
Use the Essex Model 07 lever action rifle only.
Round 28
H.eads U.p D.eactivated
No HUD.
Round 29
Unpacked
Pack-a-Punch weapons are disabled.
Round 30
The Grand Finale!
Clear the Grand Staircase.
Round 1
Unsinkable
Avoid taking damage from sprinting zombies.
Round 2
Well Equipped
Kill sprinting zombies with equipment only.
Round 3
Shall We Dance Again?
Use melee attacks only. Damage from zombies fails the round.
Round 4
Perk Up
Survive a round of sprinting zombies with at least one perk active.
Round 5
Never Say Lever Again
Use the Essex Model 07 only. Missed shots damage players. Regen disabled.
Round 6
Artifacts of Life
Activate the Sentinel Artifact and finish the round within the time limit.
Round 7
Shielded
Possess the shield at the end of the round. Sprinting zombies do double damage.
Round 8
Closed for Business
All buys are disabled. Weapon fire drains points.
Round 9
Mystery Shopper
Obtain 2 items from the Mystery Box. Players are randomly teleported.
Round 10
Waterlogged
Defend the Cargo Hold while flooded. Friendly fire enabled. Perks cause blurred vision.
Round 11
Door Man
Open all doors in the map within the time limit, then complete the round.
Round 12
We Are the Crawling Dead!
Survive a wave of crawling dead. Players can only attack while prone.
Round 13
RePackaged
Possess a Re-Packed weapon at the end of the round. Points drain the slower you move.
Round 14
Allergic to Everything
Perks, Elixirs, Packed Weapons, health regen, special weapons, and HUD are all disabled.
Round 15
So Pooped, I Can Barely Move
Defend the Poop Deck. Horizontal movement damages players.
Round 16
Lever Again Will I See You
Use the Essex Model 07 only. Zombies only appear while firing.
Round 17
Head Games. No Aim.
Kill zombies with headshots only. ADS is disabled.
Round 18
This Close to Powerless
Avoid all power-ups. Players must be close to damage enemies.
Round 19
Missing the Point(s) Even More
Damage to players causes points drain.
Round 20
Engine Room Rumble
Survive Stokers in the Engine Room. Players are randomly blinded.
Round 21
Level Headed
Get a level 3 special weapon. Regen and weapons only work while jumping or sliding.
Round 22
Feral Cat Fight
Kill Catalyst zombies using the corresponding AAT. Zombies do double damage.
Round 23
Give Me a Hand Here
Survive the round for the given time before getting your starting weapons back.
Round 24
Unhealthy
Replenish health drain with zombie kills. Players must end the round inside the Engine Room.
Round 25
Fore-Low
Defend the Forecastle with no special weapons. Health drains unless the player crouches.
Round 26
Extremely Fast and Incredibly Close
Complete the round before the timer runs out. Players must be close to damage enemies.
Round 27
You'll Shoot Your Eye Out
Use the Essex Model 07 only. ADS hurts players.
Round 28
H.eads U.p D.eactivated
HUD, ADS, equipment, special weapons, and melee attacks are all disabled.
Round 29
Unpacked After Traveling
Fast travel within the time limit. Packed weapons are disabled. Sprinting causes damage.
Round 30
The Grand Finale!
Controls are reversed. Friendly fire hurts attacker and target. Defend the Grand Staircase.
Note
This round's title and rule were written in reverse in the original notes, a fitting touch given the "controls are reversed" rule.